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How do you do 2 square rush attack and the combo don’t drop in the beginning?
ОтветитьGlad to finally see someone covering safe combos for this game. They're so crucial in BT3.
I really hope that Super Counter gets some kind of nerf, though; like only being able to use it while facing your opponent. Being able to use it while getting attacked from behind makes fighting the CPUs so frustrating. It's like flanking them doesn't even matter because they can break out of any combo whenever they feel like it.
Now what’s the format to that for Xbox players
ОтветитьNice video, honestly high level play is gunna come down to who’s got better timing on defense since there arnt no safe combos you can really only limit them by getting behind them
ОтветитьOk this is huge.
Didnt know all 3 of these were unavoidable!
God this game is so sexy
Ответитьthis game is legit pissing me off; gotta take a min away. These tuts help fill the void of rage
ОтветитьDo the old old cell infinites still work in this game? And looking at this looks like you can do that vanish to etc to always counter stuff as long as you arent behind or something? in the old games, there was like a half charge you could do with your attacks that allowed you to link things that were normally not possible. Where if you pressed combo regularly the dude could eventually block, and if you did charge attacks, you could link but then that would also trigger the games code or whatever that would allow you to also technically vanish out of the entire combo. But there was this middle ground of like half charge of it made moves do more stun, but didnt trigger the game into allowing the other person to vanish out of anything. Say example from certain rushes like vegito spirit sword, even after it hits, if you dash in and hit, it doesnt do enough stun to allow you to link after. If you dash in and charge the attack, you can then combo after it, but the dude can technically vanish then durning the hits/combo.. but if you do a slight charge, it allowed you to do a full combo after words then and the dude would not be allowed to vanish out of it. From seeing this im guessing this is not the case anymore? Dont have the game so its greek to me.
ОтветитьBro youre a legend if i seen this video 2days ago it would have saved me many hours in training ceep em up❤️
ОтветитьBro im starting to not like this game because I simply cannot get a grasp on the compat its too fast I often tomes just cant move the timings are crazy stupid and everyone can always parry what im doing and camp and spam super attavks
ОтветитьCorrect me if Im wrong but from behind, some characters can also do XXXX then ki blast 3-4 times (yyyy) then xx ki wave xxx kicks xxxx or some. I have tested against super difficulty cpu and online oponents and it always lands.
And also I would like to add: FCK SUPER COUNTER, that thing needs adjustments. Is not even hard to do, Im mashing it and super countering oponents a lot, it wasnt this easy in BT3
What i learnt from this video is that sparking zero backshots are cursed
ОтветитьI love the low standards of this community, combos are identical for all these clones and no one bats an eye lol
ОтветитьThis on classic or standard controls
Ответитьngl the PvP has soo much other flaws and the combat just feels very poor compared to BT3, vertical movement being useless in melee range when they upgraded this while transitioning from BT2 to BT3, The spammable ZCounter, the vanishes being super easy, after image no being able to disable the Zcounter stun, no being able to delay combos to bait Z counters, unable to really punish Sonic sways against people who spam it, the guard that re aligns (you press Guard release and press it back) itself when back then you have to react release guard press up and then put the guard again, which make flanks and vanish useless not to mention that you deal less damage from the back now, losing sight on opponent when they switch character and can't even lock or look for them by pressing L1, the short dash xD (too slow for the amount of ki it consumes), and the flaws in the DP system and the team compositions, you can easily beat your opponents through time by avoiding playing the game
ОтветитьWhat if you're fighting against a super counter god that super counters everything
ОтветитьCan you still combo into ascending ki-blast barrage from behind in this game? And if possible does is also set up unavoidable supers (like -1 set ups in bt3) or do true combos into super not exist in this game?
ОтветитьOh yeah thats safe...until the AI spams super guard.
ОтветитьI hate jiren
ОтветитьDamn need combo con all controllers but this is great im practicing
ОтветитьSo for the Yajirobe example was that literally just squarex5, three times over?
ОтветитьI need this song back in the game
ОтветитьI need this song back in the game
ОтветитьJamás tuve el privilegio de tener por cuenta propia el Budokai Tenkaichi 3, Pero tenía amigos y familiares quienes me invitaban a jugar, ahora q yo tengo el sparkin zero me alegra poder ir aprendiendo por mi cuenta
ОтветитьWhat do you do after you guard break someone I feel like they recover way to fast
ОтветитьRolling Hammer is extremely important and you should pick characters that have it, preferably those that have X X Y input (the quickest string to Rolling Hammer) as it will always win in Rush clashes (where you're both attacking at once without doing damage to each other).
It is by far the most useful tool during quick scrambles where the opponent either forgets to Guard or is doing another option during the half second you can execute Roling Hammer. It is relatively safe too, since they either guard the turnover kick and go back to neutral. Like every frontal attack, it is susceptible to counters, but a quick Rolling Hammer string will give you enough time to react to your opponent's next move when it finishes.
You can also charge Rolling Hammer to break the opponent's guard or knock their guard/perception timing off. The move is just insane if you know how to use it, and you should always be aware of using it when you're, for some reason, attacking your opponent from the front without caring of getting countered.
You can easily avoid all of this combo with perception super perception and vanish good timing
Defense is awfull we need to have less damage but better combo
When you press a button on a wrong timing you should be punish like bt3 …..
Nice Video, but sadly i can counter if i get hit the back
ОтветитьAppreciate your videos, so much to learn!
I got one question: if I go to your sparking zero playlist, I can only see 6 videos even though there should be 14.
is it because I am watching from Germany or is it because they are still hidden?
Best regards
sparking zero combos be like A A A A A A A A A A
wtf is this game
This is great information and presented in a very digestible format. Thanks for sharing!
ОтветитьThe tuto goat
Thanks brother 👍
Been trying to find guides and this is easily the best and most succinct I have found, thanks!
ОтветитьThis is sick. Thank you so much. Come from an FGC background but trying to lab this game on your own is... hard, let's say. Forgive the long post and hope you don't mind me asking but - I've found some strange tech where I think you can buffer the charge of smash attacks in a couple of different rush chain actions. This would, with your DDC, give a lot of options from guard break. Problem is I suck at this so maybe you could try it? An interesting part would be what happens if they actually HSE out of the guard break but you have the buffer..... Anyway, thanks again and hope to see more from you! <3
Ответитьi tried this combo with base gogeta (the 1st one), is not working after the step in and the following rush chain, the enemy gets thrown away too far
Ответитьfighting games shouldnt be about being safe, you’re ruining this game
ОтветитьGood fucking tutorial gang
ОтветитьAll can be super counter 🤡😭
ОтветитьMan i'm " struggling " to fight C16 cause each time i just land 1 knuckle on him he just counter me so hard i cant even do a proper combo or anything like that lol
ОтветитьNo such thing as safe combos, everything is counterable.
Ответитьwhenever i try to attack after doing the first dash step my opponent is always able to block, am i not doing the fast enough ?
Ответитьthe stupid thing about the online is the delay of the buttons, i mean, hittins square offline is not the same as online even if you have connection at 5, the only thing that has no delay is the guard/evade button (circle), offline the z counter I do and dragon rush cancel works perfectly, almost always, but online, oh dude :c
and then people online spamming jiren or goku UI attacks, :c
overall good guide my dude, better than those ¨do this/you re doing wrong/mostg op thing to do¨ clickbait videos.
sorry, im a sweaty bt3 player haahaha
We have a not comboooo
ОтветитьI been doing the rush chains into high kicks and ki blast like you said but on standard controls think I’m confusing myself. It’s auto combo > step in high or low? I wasn’t sure if it was just auto combo > step in rush chain. Don’t mean to be confusing but I guess I’m asking if the highs or lows matter? Overthinking here lol
ОтветитьNoob
Ответитьfuck super counter
ОтветитьI already knew how to do all these when BT3 came out 10+ years ago.
ОтветитьKuwanger my goat
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