Комментарии:
A 3rd video in a week and its not even sunday??? Who are you and what did u do to Connah?
ОтветитьWild fr fr
ОтветитьThe one you attacked looked like a pretty handsome guy
ОтветитьThe awaken skill (40% skill damage to fortifications) compared to his 15% isn’t really much of a match he may have a lot of coefficient but that skill damage stacks and eye dose 25% more too so it’s around 65% skill damage so eye dose 2,475 if the defender has steel+ uncle he’s completely nerfed so it’s not wrong eye dose more damage the new guy is stuck on 2400 it may come down to damage skills and also the fact that eye buffs his aide 40% and futurus only dose 15% so liberty would do 2800 on eop and 2300 on futurus 500 coefficient is a very huge gap
ОтветитьWhat about Stinger Fist?
ОтветитьHow about those lounge officers?
Ответитьnoice
ОтветитьMatter of fact is that Liberty is a field officer wheras Futurus is a siege officer. Though Liberty still deals a considerable amount of damage to bases for a field officer.
Ответитьgreat information. thank you for investing your time to make this video. appriciate it.
ОтветитьMissing Eye 1st then Flame as assist
ОтветитьScopes, what about the difference in attacking with 2 officer skills opposed to just once from each officer? The 1s officer skill reduction from new officer opposed to eyes 12.5% reduction is bigger and therefore could do more damage over time within a shorter time. Also, I’ve noticed that with new officer, (I have both and use both) after my first officer skill from both officers, my following officer skill actually launches before the enemy arty inside the base can hit me for a 2nd time with stinger/argent flame therefore allowing more safe poking and essentially 1 1/2 attacks before withdrawing / rehealing
ОтветитьHey scop3s, I don't know what you think but I'm pretty much done with this game for 1 reason. Light tanks are just so stupid. Why are they so powerful? Shouldn't it be the slower a tank the more powerful or atleast something that makes it so a light tank isn't more threatening than an army group of MBs or helis? Why can the unit with basically no armour take double abil pop from a howi 10M more than it and not lose any? Let me know what you think but right now I don't want to play warpath because of them.
ОтветитьThe game becomes easier thanks to your work
ОтветитьHello Hello
Ответитьbu testi birimler içinde yapsan hariak olur arty yeni subayım birimler üstündeki etkisini görürdük
ОтветитьTLDR if you are going to siege a lot of bases, go for EoP because hes better at doing that, reason is EoP has 40% extra skill boost when doing damage to enemy base. The futuristic venture is better at dealing against troops like infantry and such.
But you can just use both when sieging a base cause they're both specialist at dealing with bases, or just anti siege infantry going towards ur base because they both do more dmg to infantries compare to other officers.
Another thing, 40% skill boost doesnt mean you do 40% skill damage because enemy stats are taken into account, you just basically have 40% skill boost stat, not 40% better dmg output.
Even though officer coefficient SHOULD be a fixed number, the likely culprit of these differences is that the "intangibles," like damage resist, crit chances, etc, also seem to apply to officer damage. Also, switching the officers from leader-aide position should produce the exact same number between officer pairs (with the exception of Argent Flame). But that's isn't the case. For example, every single test where Lady Liberty was the leader, that pair did better than when she was the aide.
ОтветитьNoted
ОтветитьYou should test future on a rocket with bear bc he’s made for the rocket truck both bear and future
ОтветитьA bit sad that he's broken, but awoken him anyway and paired with eye
ОтветитьIt feels like the "fortification" tag isn't applied to the base when Futurus is attacking it, while when Eye attacks the base this tag is applied correctly. Have you checked those officers vs infantry or bunkers?
ОтветитьIf futurus + eye is the best pair for siege, what's the best pair for unit killing and garrison?
ОтветитьIf you want to test this, do this with maxed units and maxed research and with targets without shields...
ОтветитьWhen testing units you can’t just do 1 test. Try the same test over and over and over and you will see different results.
Future should be super strong. The majority of arty damage often comes from the tactical skill hits and future has the highest in the game.
Hm, can you test stinger&Red Heat as well?
ОтветитьThis video is missing someone, my base 😅
ОтветитьAWSOME VIDEO!!!!!!!!!!!!!!!
ОтветитьThanks for testing futurus, hopefully Devs will fix him
Ответитьidk but there is some issue with your testing, i did it myself on 2 different accounts, and the damage was like 5-6M higher than EoP on bases, i used an 8.2 liberty Howi attacked the same base(COMPLETELY EMPTY) without changing anything but the officers
ОтветитьIt seems, that Oncle is in the base. The coin flip can get a damage resitance buff or a damage intensity buff. Maybe an empty base would be a better Target. Or do more attacks so you can calculate the statistical error.
Ответитьi am planning a triple arty setup that is versetile on base defense and base attack, this is what I am planning, let me know if this is viable:
Main arty: Liberte + Antonina
Base killer: Futurus + Eye
Defensive arty: Argent + Stinger
ATG: Maestro + Golden eagle
Is this going to go well for me or not?
btw when attack a base, ill prob use all 3 arty if the person is offline
Thanks for testing all these arty, i wish they had a test server or something...