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thanks to popular demand I put all the music in the description, tell ur friends
Ответитьhow did you managed to import custom ai to tf2
ОтветитьI've got no idea if this is a weird thought but if A.I could be used to improve A.I enemies in games like TF2, I think it'd be pretty cool to see a native bot rocket jump for example or see a Spy pull off a tricky stair-stab
just an idea on how I think A.I could actually benefit
I don’t know if this makes sense I don’t really code and I don’t really know how ai works but couldn’t you slightly reward the bots for staying in the middle of the path cause it seemed like they were always moving to the sides
ОтветитьThe jump academy bot
Ответить:o
ОтветитьSeeing how much tweaking it takes for the bots to work, it makes you think about how impressive the human brain is
ОтветитьHe bout to revive the bot crisis with robo-troldiers
ОтветитьIve never in my life expected these type of ai testing videos to ever FAIL so EPICLY that I CHEERED when this video ended with ai learning programs. You sir, have made me curious again and thatz pretty neat 👌 new sub immediately
Ответить"What's the fun of showing a baby how things are done?"😂
ОтветитьPlease use red to blue scale in the future for a us colorblind users.
ОтветитьAny chance of using colour blind friendly colours on the spectrums next time (where you put brain time)
Ответитьsource_author:thomas enabled
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Ngl that is very impressive
ОтветитьWhat i took away. Be ethical with your penalties so they have freedom too but dont become psychos
ОтветитьThis video makes me want to complete jump maps flawlessly
ОтветитьDidn’t they make a AI TAS like 4-5 years ago for JA2?
ОтветитьI see. So AI does worse than humans because they don't have enough data on the enviroment.
ОтветитьNow with the SourceCode release you could probably make some native implementations
ОтветитьBro, this has gotta turn into a mod. Imagine the fun we’ll have with bots if they can pull off player-like moves too?
ОтветитьFirst 30 seconds is a bold claim
ОтветитьThis is how Dymanic NPS were created
ОтветитьPunish them for failure.
Also are you able to make a A.I beat Half-Life 2 or Portal 1?
So that means... I am an AI? 😢
ОтветитьHave you tried using NEAT?
ОтветитьA better way for AI to learn is not to start from absolute scratch, but to use successful human data as their baseline (so that they can refine a successful formula and not have to reinvent it).
Ответитьshout out to all the actors that posed as bots in the video, truly inspiring
but for real, this was super in-depth and interesting!!
Pshh im way better than that robot
Ответитьахуеть
Ответитьjerma dumpy
ОтветитьThe machine can learn...but a human can learn faster. The machine however can learn perfection more so then man...but if a single action can throw everything off is it really perfection?
Ответитьcmon man, make them learn on human acts mimicking them..
ОтветитьTeach an ai to sticky launcher jump
ОтветитьVoice too quiet music and sound fx too loud
ОтветитьThis video from perspective of someone watching it in 2035 and 2045 would be interesting. I will come back there for sure...
Ответитьlvl 5 the ultimate human power the AI doesn't posses , GIVING UP
ОтветитьBro put mann milk inside his machine💀
Tho i'm curious what if you made the bots to anticipate the long term reward for that pogo jump tile
Maybe try change the reward.
Add a value of reward for the bots while they stay in air or while the dont touch the floor
The objective of that course isnt just reaching the goal, is doing the pogoing too
"It's learning"
Ответить"reward" would probably be better analogous to dopamine i.e. feeling good which is how we motivate our own reward centers of our brains.
ОтветитьVery cool!
ОтветитьIts possible to pogo across that at the fire rate you chose, right?
Ответить