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Same. I was actually pretty whelmed (neither over or under) by the trailer. A lot of re-used resources. The underwater areas look almost identical to NMS. The vertical "launch" then 90 degree horizontal thruster burn for the bird taking off is pretty comical. The tower on the hill looked pretty bad, I'm surprised they put that in the trailer. I think it will probably fall victim to the same issues NMS has; limited story, no real character arc, no meaningful challenge, no ultimate goal or payoff. There's also a TON of competition in this genre. Space adventure was (is) pretty underserved but medieval fantasy MMO has a lot of excellent competition already.
ОтветитьI like the concept. It seems they are using the no man’s sky procedural engine but changing what gets generated and scale. I’m not sure why this can’t just be imported into no man’s sky? If you model the planet from space and then do a transition to atmosphere that gives enough time to switch?? Fundamentally though my one issue with no man’s sky was the repeating POI’s. And I think this will be the same. This is why I am looking fwd to Enshrouded. Take a break from repetition that comes from procedurally generated landscapes. I mean come on, if you travel far away you are going to repeat.
Ответитьanyone else feel a little overwhelmed by all the stuff u can do
Ответитьsmh bro u havent seen this guy face in 10 years and you already saying he over hyping or over delivering his game. like bro come on. give the dude some time to cook. yea we all know he baited us but fam that was a decade ago. who even cares the game now is pretty good based off all the positive feedback im hearing from all the updates, and fyi bro only promoted nms 10 years ago. this dude is nowhere near as bad as Todd Howard over hyping and UNDER DELIVERING his trash ass games. just look at starfield. let this man cook..i'm just hoping he learned his lesson from last time.
ОтветитьHe blatantly lied about what NMS was going to be on launch and released a FAKE trailer. He would do it again.
ОтветитьRespectfully, I believe this argument is outdated. It's wise to temper expectations, and No Man's Sky DID launch poorly, but there's several things not being considered (or not being lifted to the pedigree they ought to be viewed by):
1. No Man's Sky launched by a limited team on a smaller budget. There were setbacks aplenty (studio flooding, Sony push) that caused a cut-corners approach to get the game out. However, since the first days up to today's version, there is simply no comparison. They've mastered the style of game they want to make, and have since grown the studio and budget to be able to handle the development and solid release of another title. And while the team working on Light No Fire is only 12 strong, the amount of resources they have at their disposal (many of which looks like textures and code directly ripped from NMS) AND the growth of the company ensures that they have the time, budget, and resources to make the game how they want it to be before launching. There is no push on anything but themselves to deliver, and after the first failure, after gaining back the trust of fans and new players alike, I don't believe they would under-deliver.
2. No Man's Sky launched poorly in 2016. Had they said their schtick of "a small team working on an ambitious game" back in 2019, things would be different. Skepticism would be well deserved. But the year is 2023. They've not only had 7 years of development time on NMS, but Light No Fire has quietly been worked on for 5 years. No Man's sky began with a team of four and grew to 6 over the 4-5 years it was developed (not accounting for the progress lost from their studio flooding), Light No Fire has been a consistent 12 people (as far as information has provided) for 5 years on resources, knowledge, and know-how by the parent company and developers. The situations are completely different. Where one was attempting to craft a space epic (admittedly farfetched for the company at the time), this one is more grounded and delivering on a more "personal" (still a dang planet) setting. Not to mention when Light No Fire drops, it will have had 6 years in development by a stable team and complete with engine updates and resources, whereas No Man's Sky was begun in 2012, around 6months-1year of progress was lost, and was then worked on for 3 years by a small team that grew larger over time up to its release where it underdelivered. It's simply 2 very different circumstances at this point.
3. Healthy skepticism is good. Even I have it when it comes to Light No Fire because, hey, it's a new game in an era where game releases are Alpha versions at best. And, when NMS dropped, Sean Murray straight up lied about many of the things that would be in the game. What released was the barebones engine pitch to what would become the space epic they always wanted. Now, THAT was brutal, but in the circumstance being given here, we have a difference in ideals. For NMS, when it underdelivered, the company was relatively unknown promising on many-a-gamers lifelong ambition to explore space freely and infinitely. When it failed, it hurt. But a man doesn't spend 7 years regaining the trust of the community he provides for for nothing, and I don't believe Hello Games is on a mission to fail again. They redeemed themselves entirely, the original ambition is now a reality, and gamers have grown to trust them. With Light No Fire, it's not the ambitious idea of a gamer at stake here: it's the promise of delivering a solid game. Where one game was hinged on this huge OHMYGODMYDREAMSISHAPPENING ideal, Light No Fire is standing to deliver on the company's newfound legacy of trust and commitment, and grounding it an environment that gamers have wanted to see and sandbox in. The gut punch of a failed ideal vs. the possibility of a new game from a redeemed company not being so hot at launch is two drastically different views. I believe most people, seeing Sean Murray promote this game EXACTLY as he did with NMS, sparked memories of the gut-punch, NOT the respect of a man and his team that made up for their mistakes 10 times over and finally delivered.
4. Finally, it's concept vs crafting. No Man's Sky was a concept. When it dropped, it was a concept with groundwork for something larger. If they delayed the release several years it would've no doubt dropped in a better state, but as a small company, I imagine they had to hit a release window to gain a profit. As such, what release was a team not quite knowing what their game was going to be. Everything was written down on paper, but implementation was going to take time. By 2018, through various free updates, NMS actually looked and felt like what they promised. Parts were missing and there was a relative jank-factor, but by then they had figured out the direction to go in. Around this time was when Light No Fire began development, and as it was developed, NMS got to turn from a concept into a crafted reality. LNF gets to simply be crafted. They understand their engine. They understand the kind of games they like to make and how all the bells and whistles work. They have experience looking at the micro parts of design as opposed to mainly looking to the stars. I think LNF is a testament to this, because it's undoubtedly being developed by a team confident in the kind of games they want to make. From the trailer alone, it looks and (by trailer induced feeling) FEELS like NMS. It's like they chose a single planet, landed there, locked off the rest of the game, clipped your spaceship wings to settle on a dragon and said "make something fun in this sandbox." With the confidence of development behind their belt and the resources available, LNF is going to come out as a Crafted game and not an ideal. This doesn't mean it's going to launch perfect or necessarily be a great game (Healthy, Healthy, HEALTHY Skepticism is always necessary), but in the different circumstances of both games, this one is looking to build on EVERYTHING that No Man's Sky paved the way for.
Luke Stephens, I love you man. Your videos are my favorite gaming media to consume, and I respect your viewpoints (INCLUDING THESE HERE). But, shoot man, give a little more slack than that. This game is in their wheelhouse, it's being molded by their schtick, and it downright smells like an underdog's story of redemption. Keep the healthy criticism and skepticism, but I think that Hello Games is going to fly. And if not, well, if you see this and can refer back to it later, by God you can respect my effort while laughing at the premise.
Cheers
I need to see more about the game. Like i dont understand what the point of the game is. You see like the bunny people kneeling to you. Are you some type of hero? You see them holding different weapons so how much are you fighting stuff. Is that big robot looking guy a boss? Are the different creatures aggro to you and if you kill them do you get different things you can craft stuff with? Like if its just about exploring what are you exploring. Are there like dungeons with traps and stuff? Like minecraft is more about the building but they have atleast added bosses here and there. Is this the same and minecraft has mobs that attack you often do the creatures attack you often? Was there leveling? Like nothing was explained in this at all. I get the hype when you get an idea of what its supposed to be but i just have no clue. No man sky is so much different now and i expect they learned from it so i assume it will be solid but wtf are you doing in it?
ОтветитьThe main-reason for the unready state at realese was a flood caused by one of the big hurricans that blow over the north sea, since a around decade. Big hurricans were rather new to the uk then, so their studio that was located in a basement had no protection against trough sub-street level windows incoming water. They lost all data storaged in their devices in the studio to the water, which was at last half of the planed features & overall game structure. Of course the shit companies which had realase date contracts for their devices were stuborn, & gave them no extra time to rebuild the progress that was lost. & so NMS became a victim of nature & other greedy firms that don't care if a game comes out ready or not.
So if such a naturall disaster don't hits them again this way (goddamm don't storage all data in the studios devices sean 🤦) then we should be save from a reapeting of history...
this game will definitely have its flaws but i think im still going to try it out. might be my one game next year that i buy even if it flops
ОтветитьWhy don't they ever show a complete clip of their combat if it is amazing, It was a .5 sec clip. Wouldn't they want to show off their combat to their fans if its amazing, are they hiding something?
Ответитьi hope that there is a big social aspect to the game like in journey or Sky: Children of the Light.
ОтветитьThe only thing that concerns me about this game is the lack of combat in the trailer.
There's soooo many cool mechanics and features in No Man's Sky, and I have no doubt that many of the secondary bits, crafting, building, exploring, etc... Will be cool.
However, Hello Games has not shown they have any idea what fun or engaging combat is, or how it's designed. NMS combat is barely passable, and that worries me a bit.
Hopefully it's good, I'll give them a chance on it because of all the stuff they have accomplished in NMS, in the end, at least we know they won't sweep it under the rug.
History repeats itself. It’s true but maybe they lernt from the mistakes.
ОтветитьAlways enjoy your content but have always disagreed with the line “hype makes you stupid”. I think it’s important to differentiate between cautious hype, which is great, and blind hype, which is not. I’m cautiously hopeful that this game will be good, I’m hyped for what it CAN be
ОтветитьIm predicting a better launch game than no mans sky but still slightly bare bones, but why Im hyped regardless is they have proven they will provide unbelievable support for years to come and thats what Im hyped about I want to grow with the game because I missed out on no mans sky evolution because from the outside it looked like so much fun
Ответить"In no man's sky one planet is red and another one is kinda blue"
Have you actually played it since release? There are anomalous scaly planets, robot planets, erupting volcano planets, there are tornadoes that actually pick you up and throw you around, there are all sorts of animals, including extremely weird ones. There are corrupted planets with gravity storms and so on and so forth.
When was the last time you actually played NMS?
Meh it's all just an astounding meh
Ответитьi never hype on a game anymore star citizen killed that for me
ОтветитьLight No Fire looks nearly identical to No Man's Sky mechanically. The terrain generation, the flying, base building.
I think the big differences will be coming with combat and RPG mechanics.
Temper hype and expectations. Be excited but don't get fully hyped where your hopes and dreams are shattered
ОтветитьI think the big difference between the two trailers is that, as mentioned in the video, the No Mans Sky trailer had a lot of rendered footage whereas the Light No Fire gameplay, if the trailer is to be believed, is in game footage. That difference along with their continued dedication to No Mans Sky post launch makes it easier to buy into the trust and hype.
Another thing to keep in mind is that while I completely agree No Mans Sky had a failed launch and should have waited to release, the studio lost a ton of their data during development when their studio flooded. I think that really hurt them being able to implement the features shown in the trailer in time for the release and they just left them out instead of pushing the release out. I say this not to dismiss how inexcusably bad No Mans Sky was at launch, but to say that it had it's valid, albeit fixable, reasons for being so. All this to say that I have a fair bit of faith in this being a decent launch that they build up into a phenomenal game, and even if it tanks at launch I think they will build it up into something amazing.
I was hurt back in 2016 with the launch of No Man's Sky. But I feel HelloGames has done more than enough to earn back both my trust and excitement.
ОтветитьThe only reason I buy into the hype here is because they've already shown that they can deliver everything shown in the trailer already with No Man's Sky. They've shown they can competently generate large masses of land procedurally, they've shown they can do base-building properly, they've shown they can do multiplayer correctly, etc. Most of the stuff is reskins.
The only thing I'm a little on the fence about is it being a massively multiplayer experience. What I'm betting they'll do is only have players that party together show up or have players that are directly next to you show up--and their interactions with the world only appearing once they upload their base data to the server.
Here's your clickbait title a year or two from now when the game releases: "I Was Wrong About Light No Fire" with the thumbnail being of the Light No Fire atlas torch logo with big bold white-lettering text reading "This Changes Everything.."
ОтветитьI think there's every reason to be quietly optimistic - given what they've done with No Man's Sky, there's nothing in their trailer that isn't possible. But everyone would do well to remember that even if they can do everything they're promising... they can also still mess it up with a broken, glitchy, badly optimized launch, and/or network problems etc.
So I'd say, celebrate the fact that you can reasonably trust that they will indeed keep working on the game, but accept that it may NEED continued work, and don't pass out hyperventilating over a title that isn't out yet.
No man’s sky one, they build the game from scratch and didn’t have most of the features. For light no fire, they got all the major mechanics already working in no man’s sky.
ОтветитьThis dude doesn’t like to have fun, or doesn’t know how to.
ОтветитьOkay bro, but it's Hello Games, I'm buying it day 1 and supporting these hard working guys.
They deserve it, and earned my trust.
Just don't put Shawn Murry in press and stress him up with questions and the game will be good🤣🤣👍
ОтветитьI'm cautiously optimistic. After nearly 700 hours, I got to a point where No Man's Sky grew JUUUUST a little stale. So, I'm Lukewarm (heh, get it?) on Light No Fire, simply because it likely will be No Man's Sky with a fantasy coat of paint. I'm ready and willing for Hello Games to prove me wrong and knock all of our socks off.
ОтветитьYou pretty much said there are endless red flags here, and you didn't name a single major red flag... It's very obvious you are just hard on that Dev team... Yes, NMS at launch was a disaster, but they MASSIVELY turned that around. There is a happy medium between stupid/unrealistic hype, and just bashing it for no reason like you are. I don't see one red flag here. 12 people can do a ton in 5-7 years when there is procedural generation. This is a wait and see situation. There are not any red flags at the moment.
ОтветитьTo tell you the truth I'm not sure open world with size of Earth is a good idea. Most of us have no idea how big the Earth is, we know the numbers but we've never experience it. Back then traveling between one place to another takes days if not weeks or even months. What if I want to revisit places I had been, should I travel there and how long would that take? real life days?
ОтветитьKept hearing that no man's sky was so much better now after all the updates so i gave the game a chance. Wish I hadn't the game is so boring.
ОтветитьLooks like no man’s sky but in a fantasy setting and for me that’s enough
ОтветитьWill it have a narrative ? Or more of a sandbox like nms?
ОтветитьI’ll support the game as long as they don’t add micro transactions
Ответить"he has problem with over selling things" absolutely none of the things he said were an oversell, they were all a matter a fact of things to expect which were VERY minimal compared to what we have gotten with no man's sky. Different to no man's sky they only released a trailer after 5 years of development and have given absolutely no release date. And completely regardless of all of that I am buying this game day 1 simply as a thank you for hello games for what they did with no man's sky, over 8 years of free dlcs. "we can't infere anything from this trailer" yes... Yes we can... Its called no man's sky, we know EXACTLY what to expect because we all know this is gonna be no man's sky in one planet. "trailer look the same therefore I am sceptical" is also a terrible argument, I can use the same argument tl say that the similarities in the trailers are a statement from hello games to show how far they've come.
Not saying people should be hyped as fuck, but let's not shit on one of the only game development studios that actually gives a shit about their community and have proven it with actions, theyve earned our respect to not be pulling comparisons to launch no man's sky and using it as a reason to be sceptical. Game looks great but I think you're underestimating the fact that people will buy this day one not because of promises but because of good actions and genuine thankfulness to a non-money hungry company, I for one really hope they start charging for dlcs on this next game cuz I can't fucking imagine how much of their resources and funding is being thrown at no man's sky just to make it free for the public, it can't be that sustainable right? I honestly just want my money to go to the right developers.
i know im late but No man Sky is getting a universe revamp and it looks gorgeous
ОтветитьIt's definitely not impossible, but I find it HIGHLY unlikely that Hello Games would EVER repeat the same mistakes they made with No Man's Sky! Especially because now, they are unburdened by corporate money and forced release dates. They're developing Light No Fire on their OWN terms, and I think their game is gonna launch the way they want it to!
Ответитьdude, the planet isnt that big. get your facts straight. so much twisted misinfo in this video
ОтветитьI would be more amazed if they released this game as bad as the release of nms because I don't think they would want the same beating that they got when nms first released
ОтветитьWe can pretty much assume that LNF will continue to get better and better over the years. It's a first day buy from me. I might even pre-order.
ОтветитьAfter watching trailers of no man's sky, thinking it looks cool, great idea but ughh.... Then after their recent update, and starting a playthrough. No man's sky is so big and so diverse that it's beyond comprehension. It would mathematically take u over some 70 million years in real time to explore every planet. It's endless what u can actual create, from base building on a random planet to fleets of spaceships exploring the galaxies looking for loot and materials while u do your own thing. It takes over 60 hours of game play to actually understand how to do things in the tutorial, you're still in the ”welcome to star field" at almost 100 hours in game play and learning how things work. I don't think most people realize and appreciate what's going on with this game, its far more than people realize.
ОтветитьThe NMS gameplay loop we have today is not that different from what it was in the beginning, there was just so much that got in the way for it which made it bad. In my case I couldn't play the game properly in the beginning because I kept encountering bugged or poorly optimized planets that would crash you so frequently there was a challenge to escape them. I'm expecting a similar gameplay loop in LNF, and I won't be surprised if it comes off a bit barebones to start, but that's fine if I can actually play the game, lol. And considering they don't have Sony forcing them to release early I'm not too worried about that. But that's just me. x3
ОтветитьI'll just play it because updates are free. I just hope there's NO MICROTRANSACTION
ОтветитьI like the concept of having an engine with different “plugins” running to give different features to each game, and then take these and reuse it for the other game as the tech evolves. With Light No Fire, I imagine this might be the best thing going to happen for No Mans sky, they could take all the experience from making 1 planet with lots of content and variation of life and different climate depending on on where you are on the planet, and take this tech and run that “plugin” in No Mans sky, so we could have all these planets, and really see civilations on these in the future, with variation of landscape changing where you are on the planet and different tripes and maybe even different ages of tech on them :)
Dreaming, but doing two so different games with one focus on endless planets, and the other one with 1:1 content, this could only benefit No Man Sky, If the team are planning to keep on evolving No Man’s Sky