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Cool battle report.👍
ОтветитьWhite Scars! Thank you!
ОтветитьOne point on the Death Guard Legion rules, the ignoring movement doesn't apply to disembarking. It's classed as a special movement so they don't ignore it, same way they can't charge out of all vehicles. Just means that heavy weapons would still snap shoot if they disembark.
ОтветитьSo good game! So beautiful army’s! But you’re confused about some of the rules. I'll write in more detail in the community
Ответитьfyoog = is how you pronounce fugue.
ОтветитьVery narrative match up! Love to see it.
ОтветитьRival battle!
ОтветитьYou should try Typhon in a squad of Grave Wardens. They are more synergistic than Deathshroud.
ОтветитьGreat game but just a heads up units with Vexilla can't run off the table. They just stop 1 inch from the edge.
ОтветитьThink you forget some FNP on the Ebon Keshig
ОтветитьOn the snap firing- I like the templates. Templates are a distinct feature of the game from 40k that I think is neat, but I understand why you would opt for wall of death to get through the game faster.
ОтветитьYou may have missed some bonus attacks from reaping blow on the scythes. Not that it made much of a difference, it is a bit sad to see such a cool unit like Ebon Keshing not being able to do much, maybe a Chaplain would be a good idea to buff them?. Still love to see the 2 full squads of them in the middle of the field. Great, diverse lists, great atmosphere, great game.
ОтветитьI really wish GW would FAQ the White Scars jump pack thing. It's ambiguous because the Jump Pack rules say the model "sets its Movement characteristic to 12" - so it now has a Move characteristic of 12, and the White Scars legion trait gives +1 to Movement characteristic, and the model's Move is set to 12, so the real question is WHEN the White Scars rule applies - is it just when the model is selected as part of the army list? Or is it a constant effect that applies to newly assigned movement values during a game?
If the Jump Pack rules just said they could make a move of up to 12", there would be no ambiguity, but since it sets their Movement Characteristic, it's clear as mud!
Not sure how impactful it would have been given how many white scars got gunned down, but `The Reaping` Rite of War does not allow the DG units to run.
ОтветитьGreat battle rep. Yeah Ebon Keshig just don’t cut it, WS4 and no AP2 just not worth it sadly.
ОтветитьComments for the algorithm god! Subscriptions for the SN throne!
ОтветитьNice report guys good to see plenty of troops fighting it out throughout the turns.
Usually don’t see Grave Wardens doing there thing effectively.
Fun report as ever! One little thing i noticed - you can take invuln saves against perils of the warp which you didn't do when the librarian failed to power up his weapon in WS turn 2
ОтветитьI love batreps with so many terminators, I just wish Keshig were as good as they look 😔 keep up the good work guys 😁
ОтветитьGo Scars 🤍❤️
ОтветитьT4 bikes are BS 🧐
ОтветитьI really enjoy infantry heavy games.
ОтветитьGod jetbikes and bikes just feel so punished in heresy.
t4, 3+ armour meaning even missile launchers intstakill them, while being crazy expensive, 3d6 running away and on top of that antigrav being mostly a downside feel really rought to make work. Hopefully they will put in the work this game! id love to see that happen. Good luck
Pardo, but jetbikes have 2 wounds(when was shooting from heavy bolters in beginning).It’s like Sagyar Mazan, a very complex ritual of war. You need to think about it. Maybe bikes with multi-meltas? And in larger quantities? The ebony keshig, it seemed to me, is the weakest unit of the scars... or intended for other purposes. But not for killing other terminators.We need to think. But I really like it thematically.There was really nothing to destroy the equipment with
ОтветитьLove both of these srmies so much, they look so good. Would love to see them used more
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