Комментарии:
we want tutorialllllllllll
ОтветитьNo cost too great, but we still need to make some budget cuts...
ОтветитьI got P(ixelated)TSD.
Ответитьhold up that block before the final spears is new
ОтветитьThis isn’t a mod?????
Ответитьoh my god i wish so hard that the final part was just like shown in the video
ОтветитьIf you show this to someone without context they might be fooled into thinking it's I Wanna Be The Guy
Ответить285 deaths..
ОтветитьIt's Hollow Knight on the original Game Boy.
ОтветитьI saw this as a short and had to find this whole length video. I like this style 👌
Ответитьlooks like your golen fredley. neat/10
ОтветитьMfs will do anything while waiting for Silksong
ОтветитьThis actually makes it look easy ngl
Ответитьceleste moment
ОтветитьThis made path of pain look easy
Ответитьwth is this
ОтветитьNahhh, dude, amazing
ОтветитьClassic hollow knight
(Like classic celeste)
I would love to play something like this...
ОтветитьThis looks awesome! There's quite a bit of music innacuracies, but it's still good!
ОтветитьТак гораздо лучше
ОтветитьThis says a lot about our expectations for silksong
ОтветитьBruh I did the same except the graphics are trash and I used Unity. It was also my first ever game project. Bruhhhh. The creator of this just did what I did but way better. Screw game development
ОтветитьI don't know why, but this looks easier than the real path of pain. Also the cursor being onscreen the whole time is triggering me
ОтветитьIt doesn't seem to have shade dash weirdly
ОтветитьDoes that crystal dash pause once you enter a new room, or did you pause it at that exact point?
otherwise the movement abilities (to my non-path-of-pain-trained eyes) look really similar to hollow knight's, apart from being less animated. super cool!
Why does this look more manageable in pixel form than the regular one?
Ответитьdownload link pls
ОтветитьFor some reason this one seemed to look a lot easier than original PoP even if the block on the last room was ignored
ОтветитьIf Hollow Knight was ported to the DS.
ОтветитьImpressive work, the cursor on the screen during the recording is pretty annoying though
ОтветитьA few things I noticed
The double jump no longer dips, making many sections (at least look) way easier
The claw seems super clingy, it’s almost as good as the C.dash at sticking you to the wall
C.dash seems to charge way faster and move way faster
And I think the knight is smaller then originally, but I could be crazy
Otherwise this is a super clean remake, and I’m kinda sad you never got hit, cuz I’m curious what the hitboxes on the saws were like, cuz in HK, they give some crazy leeway, but I have a hunch they don’t here
only complaint i have about this is the thorns really just look like regular floors/walls/ceiling, they really don't pop out at all.
besides that, it's all great, i love it >:)
Celeste and Hollow knight:
Take my hand! Mazoquist and parkour lover!
Is it just me or this guy is making it look super Ez
ОтветитьThis is real chat?
ОтветитьMade pop seem like a 2min thing when it’s a 3hr thing
ОтветитьWow, that pixel art is so amazing
ОтветитьI don't know if that's an unpopular opinion, but I LOVE the animation!
The way the Knight moves looks extremely fun, kinda stilted and goofy, and simultaneously extremely responsive.
I'm probably gonna give this a try, thanks for showing it off!!
You can now do this in geometry dash
ОтветитьAPOTHEOSIC!
ОтветитьIf you squint your eyes you will see not pixelated
ОтветитьWait a minute there didn’t used to be a massive platform to stand on in the middle of the last room
ОтветитьGame of pain
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