Using the Herne Hunter AI script, and the SpawnGroup function you can spawn enemy
and then setup triggers in such a way that when the ai spawn they will trigger
a new group to spawn and then come and hunt you wherever your at.
The waves aspect to this is based on how you situate the triggers in your mission which is
what i will be showing you in the video.
Timestamps
0:00 Introduction and mission build
2:36 Code to spawn AI group
4:33 Code review
5:34 Log classnames of an AI squad to add to the code
6:16 Add classnames to code
7:08 Add code to trigger and place marker
8:00 Add scripts
8:50 Play test mission and spawn enemy
10:10 How do we make AI hunter waves?
13:28 Test mission
16:53 Set the triggers to repeatable
17:56 Test mission
Music used in the video:
--------------------------------------
- ES_Through the Prism by Ava Low