Complete Guide to Infrastructure and Your Economy! | EaWX

Complete Guide to Infrastructure and Your Economy! | EaWX

Corey Loses

1 год назад

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@raypalmer4067
@raypalmer4067 - 04.07.2023 04:30

Yeah I booted up a new galactic conquest map on admiral and ended up with a -83 infrastructure score within 20 minutes that I spent the next 3 hours trying to get myself out of. I'm only about halfway there. My opponent has all super ships, upgrades, and high end hero's while I'm still stuck building ground structures at twice the price while being swarmed by end-game Republic capital ships every week. I've never given up on a GC before but I think I'm just going to start over at this point.

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@milkandcereal111
@milkandcereal111 - 04.07.2023 04:55

what planet/deed do you need to accomplish to get salvage for kills?

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@TK-421dova8.0
@TK-421dova8.0 - 04.07.2023 05:01

so what your telling me is i need b17s and i need to bomb all the infrastructure?

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@Darkstar1282
@Darkstar1282 - 04.07.2023 05:21

God Corey, you and your team are awesome at giving us everything Empire at war has to offer. Keep up the amazing work. 🍻

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@Quintus_Fontane
@Quintus_Fontane - 04.07.2023 06:08

I think this is a great change. I didn't have a problem with the food and parts system, but this is a lot more streamlined and makes a lot of sense. I have a suggestion though, what do you think about maybe adding another ground building type to EaWX which adds a little bit of pop cap? Limit it to one per planet, give it a low upkeep cost, and make it add, say, 30-40 pop cap. Nothing extravagant, but enough for one capital ship per building. I'm just thinking that with the new impetus to fill the build slots on all planets, another useful passive building could be nice.

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@Tayvin4042
@Tayvin4042 - 04.07.2023 06:26

I had no idea that stacking multiple recruitment buildings speeds up production for those units, that's gonna hugely change how I do things!

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@jidlan1884
@jidlan1884 - 04.07.2023 06:29

That completely change how to play the game. 👍

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@doof497
@doof497 - 04.07.2023 06:56

Shipyard Level doesn't affect it, right?

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@juanca2807
@juanca2807 - 04.07.2023 07:43

Not a complaint but my annoyance with this system was the update interval for the infrastructure score, because the old parts mechanics only relied over your building constructions, so it was at least easier to track for me.
As a preference I set the script update interval to 10 seconds instead of 40, which may not be much for normal difficulty but for cruel admiral is just too long in my opinion, a single cycle can be 45 or 60 minutes if the AI decides to go on a rampage and you have to attack/kite/defend.
I know most people probably doesn't use cruel from the very start.

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@infinitedonuts
@infinitedonuts - 04.07.2023 10:34

For the algorithm

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@dennisbirgersson3959
@dennisbirgersson3959 - 04.07.2023 11:43

Finaly, i may get some help here, the text in top left is mashed together so i can't see how mutch Cash i have, how do i fix that? In The game

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@boh9898
@boh9898 - 04.07.2023 11:55

Tanks
I need a guide on how to defeat Lucrehulk 😂
Seriously I am helpless against them

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@Darkrunn
@Darkrunn - 04.07.2023 15:28

The fact that corps now count as factories 👌

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@jmoss9111
@jmoss9111 - 04.07.2023 16:33

Hey i feel like a total noob but... I have all the major mods TR FOTR AOTR EAWR etc... They all play fine but for some reason, i dont get that info panel in the top left corner, wich is annoying cuz i have to actually click the resource tab every time i need a quick system audit before my next move... PLEASE HELP... this would make my gameplay so much smoother.. What do I do to fix that? (shout out to me peeps Corey and errbody at the TR and TR unleashed creative collective !!!!LOL . I am grateful I found you guys. .... To the future of EAW such an awesome hobby turned living thing lol

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@Azog_The_Reaper_503rd_ODT
@Azog_The_Reaper_503rd_ODT - 04.07.2023 18:40

So if im the CSA and i take kuat and build the kuat cooperation building i still cant get the kuat products other than the ones i can already build? Did i get that right?

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@derrickmeade4891
@derrickmeade4891 - 04.07.2023 20:13

I honestly prefer this new way of infrastructure compared to the food and industry made it a little more challenging than just rolling with a big fleet and army

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@nickcomini4690
@nickcomini4690 - 04.07.2023 22:18

Good video

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@KingBeard52
@KingBeard52 - 05.07.2023 02:26

There’s a glitch when I start in era 3 nothing loads, like the game itself does, but no hero’s spawn, or no access to the government screen, it’s only in era 3

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@ultraego752
@ultraego752 - 05.07.2023 03:46

I love this mod but my big issue i found is jedi are way to tanky. I had 4 hell fire tanks and 8 squads of b1s. Anakin soloed that entire army. I had to bombin run anakin to kill him

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@seth700
@seth700 - 05.07.2023 09:48

I still remember that luckily I built up my defenses around my CIS stronghold around Eriadu,Sullust and Sluis van. One time a frickin mandator II and a bunch of escorts decided to attack Sullust where I have a full defense built and a fleet made up with a Subjugator and some providence and escorts,after into the battle the enemies fled themsevles.

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@BespinGuard1
@BespinGuard1 - 05.07.2023 16:23

Its insane to see how this game has evolved from a simple strategy game to one involving infrastructure scores, specialised squad units, governments and more all from the minds of mod teams

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@richardstone5552
@richardstone5552 - 06.07.2023 02:01

Thanks

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@CG-uo6wu
@CG-uo6wu - 06.07.2023 16:02

although planetary defences even fully built up cant survive a SSD with support or large fleets at this point they just kind of get rolled without putting up much of a fight

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@pablopablo3834
@pablopablo3834 - 08.07.2023 09:23

This is a good update to stop you early rushing the AI

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@claytonsavage7955
@claytonsavage7955 - 09.07.2023 00:27

I saw clone special forces and B1 marines how do you build these I don’t see that In guide influence mechanics and unique units

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@spindlephysalia7564
@spindlephysalia7564 - 23.07.2023 11:40

Corey I can't believe you're forcing us to be keynesians. Disgraceful behaviour.

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@otminealnamer1385
@otminealnamer1385 - 05.08.2023 02:55

Overall, I like the building mechanics, albeit I do run into some issues that feel abrasive with it: on the story missions, the population ceiling is often too low since they're small maps and your starting forces have too high population. It means a lot of having to sell and rebuild things to organize, since population space stations are rather expensive early on. The second issue are the random tasks that pop up in game are often too expensive to complete early on when you're trying to save for ships or ground units, being that they often require building factories or ion guns - not really a problem if not for the fact you lose reputation for not completing them, and even if you do complete all of them, it still takes an immensely long time to get their hero unlocks unless you turtle up and just spam the stimulus research. The third issue is that it feels like the AI just ignores it and goes on a roflstomp rampage as soon as the game begins, not really suffering any setback the player would for doing so(at least it doesn't seem like they are - this is on recruit as well.)

I honestly think maybe reducing the starter fleet size/power for both player and AI might be conducive to the goals of this change, at least in the smaller story GC's. I didn't have this problem in a normal medium sized GC, but sources of income, and therefor population, are far more limited in the campaigns. Often feels like you're demanded to do so much in so little time, but have nothing to work with other than 2k credits per cycle

I'd say what I like most about 1.3, however, is that reinforcements from space stations during defensive battles spawn instantly. Always annoyed me how they'd otherwise spawn in slowly over time at an awkward angle.

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@cc0767
@cc0767 - 16.08.2023 18:26

I have not played EaW since 2019 so coming back to the mod with this was overwhelming at first, but after this explanation I quite like it. Its streamlined and at its core simple enough, which is always good when it comes to a system which only prevents the player from snowballing.

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@cc0767
@cc0767 - 18.08.2023 21:21

Does the infrastructure score update immediately or at the end of a cycle? Because sometimes I build a structure and the score stays the same.

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@cc0767
@cc0767 - 18.08.2023 21:24

Also about influence, what actually counts as space structures here? Do I need to upgrade all the way to Golan II and build dreadnought shipyards if available? I guess the only economic structure is the trade port so I always need that. How do the space colony golan stations count here?

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@servanttou334
@servanttou334 - 18.08.2023 23:10

Hello Corey, I was curious if there is a way to reduce your ship upkeep costs? Thanks!

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@Hunter____1
@Hunter____1 - 18.08.2023 23:22

Hey, I know this isn't the best place to recommend something, but as someone who finds it hard to use the Resources pane in the UI I think it would be a great improvement to the fields if you:

1. Normalize the spacing - Make the numbers all line up so it's easier to interpret the values at a glance, rather than searching for them (Hopefully this can likely be done programmatically across translations)
2. Colour the numbers different from the titles (Not sure if possible within the engine)
3. Shorten the wording a bit to remove a little clutter

So something like:

======== Resources ========
Infrastructure: 56
Crews: 50 | +30
Ship Upkeep: $2189

======== Planet ===========
Galactic Republic
Planet: Rothana
Influence: 6
Tax Level: 0 (-0 Influence)

Station: Capital Shipyard
Defense: Haven-Class Station

Or with partial terminal coloring:

======== Resources ========
Infrastructure: Esc[33m56Esc[0m
Crews: Esc[33m50Esc[0m | Esc[33m+30Esc[0m
Ship Upkeep: Esc[33m$2189Esc[0m

======== Planet ===========
Galactic Republic
Planet: Esc[33mRothanaEsc[0m
Influence: Esc[33m6Esc[0m
Tax Level: Esc[33m0Esc[0m (Esc[33m-0Esc[0m Influence)

Station: Esc[33mCapital ShipyardEsc[0m
Defense: Esc[33mHaven-Class StationEsc[0m

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@kevingilbeau1970
@kevingilbeau1970 - 10.10.2023 20:13

New player this helped a ton thanks cory!

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@mattfk_kbraapratata8996
@mattfk_kbraapratata8996 - 18.10.2023 15:16

i am not a fan how do i revert the change ?

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@THE_REAL_POLITIK
@THE_REAL_POLITIK - 14.11.2023 14:40

As someone who spent four years studying urban development, I can tell you infrastructure makes no sense. Infrastructure should never slow down or increase production costs. I think the TR team must be thinking logistics and infrastructure are the same.

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@GreatestMaximilian
@GreatestMaximilian - 04.12.2023 23:27

POV: you didn't understand this mechanic at first
INFRASTRUCTURE SCORE: -300

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@taladon6420
@taladon6420 - 18.12.2023 20:33

Thx, helped me a lot

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@maccaronich
@maccaronich - 20.01.2024 01:49

I now have to completely rebuild my economy haha

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@CaydenKukla
@CaydenKukla - 04.04.2024 05:25

What do the naval academies do? Are they worth building or no?

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@highgeneralkage2748
@highgeneralkage2748 - 05.04.2024 14:52

This taught me SO MUCH, I don't know why this took me so long to watch.

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@jibrilamvs
@jibrilamvs - 08.04.2024 04:26

So it’s basically like a credit card. Fill the card closer to the max and you get better credit. Keep away from whatever max you have and you’re rated as a poor banking person.

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@oceanbytez847
@oceanbytez847 - 09.04.2024 23:56

From what i can tell infrastructure is a way to nerf really massive rapid multi-planet pushes, bc it doesn't take many planets to tank that score. At some point you have to pause and build.

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@Ex3cuth0r
@Ex3cuth0r - 29.04.2024 02:55

Thank you for the Instruction! Appreciate it !

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@RaySkihorsky
@RaySkihorsky - 09.09.2024 10:49

Thanks i love your tutorial videos. They are very great explained.

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@99allthetime
@99allthetime - 22.10.2024 01:27

Does the AI play with the same mechanic?
I saw in one of my playthroughs that when I blockaded a bunch of planets , instead of outright conquering them, that the AI seems to stack credits/fights back slower than when I just push through and conquer at the same pace.
Also Grievous not being able to be re-upgraded to the Malevolence after losing it (while just slightly saddening) is a good change. I just wish I could buy the Lucid Voice or Collicoid Swarm again after losing them.
And no buying Dreadnought variants of the Recuscant and Providence just killed one of my Meme fleets (Trench and Frens)

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@markmarano913
@markmarano913 - 22.10.2024 21:23

I recently started replaying Thrawn's Revenge after a bit of a hiatus, and forgot about how the infrastructure system worked - this was a much-needed refresher!

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@notthedroidsyourelookingfo4026
@notthedroidsyourelookingfo4026 - 10.12.2024 02:39

Infrastructure is a bit tricky, because it means that you get punished for conquering planets fast: buildings don't come up within a single cycle, and on top of that, you don't get money for a conquest anymore, like you do in the base game.
Maybe that's the intention, but for me, it just leads to waiting around, which isn't particularly fun.

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@Commodoremoore
@Commodoremoore - 16.12.2024 01:34

Me: I don’t know what food and industrial parts mean

Me: Oh they are resources to build ships got it

1 month later: Food and Industrial parts are removed and replaced with Infrastructure

Me: *Panic*

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@chrisjordan2784
@chrisjordan2784 - 14.02.2025 17:19

Im doing a mission in the campaign in where i have to send stealth units to some planets how do you do that?

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@SeanNelsonPhoto
@SeanNelsonPhoto - 04.05.2025 18:46

I wish the character icons/text was a bit better readable/higher resolution. On my 4k 27 incher, it’s barely tolerable.

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