Комментарии:
Tomorrow’s news is gonna be crazy
ОтветитьTomorrow is going to be bananas
ОтветитьTomorrow shirely (hell yeah game)
ОтветитьI am glad to announce that today is Deltarune Tomorrow day
ОтветитьVideo james
ОтветитьThank you for keeping us informed.
Ответитьtmr news would be amazing
ОтветитьThe amount of legitimate announcements on this no-news news channel lately
ОтветитьI'M CALLING IT NOW THAT TOMORROW WILL BE GREEN
ОтветитьDay 728 of writing out the script of Nick: The Feature Film 10 words at a time.
Intermission IV (58 days so far)
Robert: My favorite Nick story is also an impossible one—but it's one I've heard enough times from enough people that I think it's worth repeating. It takes place during a particularly cold winter four years ago while Nick was vacationing with some friends at a cabin in Upstate New York. And by vacationing with some friends I mean Nick showed up at a cabin some people were staying at, and they decided that even though they had never met him before, it felt like he belonged there. One afternoon, during a brief break in the snowfall, one of the friends—his name was George I think—went out to collect some extra firewood. Hours later when he hadn't returned, the rest of them—Nick included—left the cabin to find him. It wasn't a long search. They soon came across George walking calmly through the woods, still carrying his wood-chopping axe. But something was wrong. Unexplainably wrong. Half of George's face was missing; and not torn-off missing, but was-never-there-in-the first-place missing. And the way he walked, and moved, and barely noticed his friends... It was like half his soul was missing as well. Not sure what else to do, the friends brought him back to the cabin and tried calling the hospital. But the lines had gone dead days before, and there was no cellphone reception in the area. The snow had picked up and it was getting dark, so they decided to wait until morning before trying to brave the weather in their car. Nobody got much sleep that night. George said nothing, nor did he respond to anyone who tried talking with him. He just stared at the cabin door with his one remaining eye, never blinking. The other friends began to grow paranoid and blocked the door with a sofa. The only person who seemed to remain calm was Nick, although he never let George out of his sight. Morning came, and with it arrived harsher snowfall and stronger winds. George was still staring at the cabin door—which by now was blocked not only by the sofa, but two dressers as well. After much discussion, a decision was made. The weather wasn't likely to get better any time soon and George was in desperate need of medical attention, so they had to face the snowed-over roads and get to the city. The sofa and dressers were moved and the cabin door was opened. Immediately George shot forward like a rubber band and ran out into the snow and then back into the woods. The rest of the friends poured out after him. It was a bitter cold that day. A cold that gets into your head. A cold that makes you forget ever being warm. That infects your memories. That twists your thoughts. I mention this because of the impossibility of what they found in those woods while looking for George. It was a man; or rather, it was an offense to man. A blasphemous copy. The shape of a man put together wrong from pieces of other men, none of them quite matching. And its face was half of George's face and half a stolen image from some other unfortunate victim. None of the friends could speak—or even scream—just looking at this thing. It made you feel like a mannequin. A blank vessel. Nothing. You were lost. Lost in
I am sobbing, tomorrow will be crazy.
ОтветитьA game about waiting for a game. What a strange species Silksongers are.
ОтветитьTomorrow
ОтветитьANOTHER GREEN TODAY
ОтветитьTomorrow, obviously
ОтветитьBRO DAY 1600 WITH AN UPDATE YIPEEE
ОтветитьDay 14:
"Any day now."
Thinking of doing a daily dad joke.
Understood. Thank you Tinta.
Ответить1451st day. Still waiting Silksong news.
Ответитьday 13 of h
h
THEY UPLOADED THE GAME FILES TO STEAM BACKEND, SILKSONG TOMORROW FR!!!
ОтветитьDay 36 of waiting to host one of these
Ответитьwhy didnt they announce this on day 1600?
ОтветитьTomorrow's gonna be good.
ОтветитьI'm just saying its gonna be day 1600...
ОтветитьHornet used Shaw!
She missed! you live to see another day
Waiting for the next episode!!, even though I know the news I wanna see how you present it
ОтветитьAURAURA WAKE UP!!! STUFF IS HAPPENING!!!! YOU GOTTA GIVE US THE NEWS!!!
ОтветитьYES NEWS INCOMING!
Ответитьomg this is so cool. i can tell it was made with rpg maker which is pretty hype!
Ответитьlooking forward to the june 3rd video since we ACTUALLY have news
ОтветитьDay 1427 of writing every precept of Zote one word at a time
Precept One: 'Always Win Your Battles'.
Losing a battle earns you nothing and teaches you nothing. Win your battles, or don't engage in them at all!
Precept Two: 'Never Let Them Laugh at You'.
Fools laugh at everything, even at their superiors. But beware, laughter isn't harmless! Laughter spreads like a disease, and soon everyone is laughing at you. You sic need to strike at the source of this perverse merriment quickly to stop it from spreading.
Precept Three: 'Always Be Rested'.
Fighting and adventuring take their toll on your body. When you rest, your body strengthens and repairs itself. The longer you rest, the stronger you become.
Precept Four: 'Forget Your Past'.
The past is painful, and thinking about your past can only bring you misery. Think about something else instead, such as the future, or some food.
Precept Five: 'Strength Beats Strength'.
Is your opponent strong? No matter! Simply overcome their strength with even more strength, and they'll soon be defeated.
Precept Six: 'Choose Your Own Fate'.
Our elders teach that our fate is chosen for us before we are even born. I disagree.
Precept Seven: 'Mourn Not the Dead'.
When we die, do things get better for us or worse? There's no way to tell, so we shouldn't bother mourning. Or celebrating for that matter.
Precept Eight: 'Travel Alone'.
You can rely on nobody, and nobody will always be loyal. Therefore, nobody should be your constant companion.
Precept Nine: 'Keep Your Home Tidy'.
Your home is where you keep your most prized possession - yourself. Therefore, you should make an effort to keep it nice and clean.
Precept Ten: 'Keep Your Weapon Sharp'.
I make sure that my weapon, 'Life Ender', is kept well-sharpened at all times. This makes it much easier to cut things.
Precept Eleven: 'Mothers Will Always Betray You'.
This precept explains itself.
Precept Twelve: 'Keep Your Cloak Dry'.
If your cloak gets wet, dry it as soon as you can. Wearing wet cloaks is unpleasant, and can lead to illness.
Precept Thirteen: 'Never Be Afraid'.
Fear can only hold you back. Facing your fears can be a tremendous effort. Therefore, you should just not be afraid in the first place.
Precept Fourteen: 'Respect Your Superiors'.
If someone is your superior in strength or intellect or both, you need to show them your respect. Don't ignore them or laugh at them.
Precept Fifteen: 'One Foe, One Blow'.
You should only use a single blow to defeat an enemy. Any more is a waste. Also, by counting your blows as you fight, you'll know how many foes you've defeated.
Precept Sixteen: 'Don't Hesitate'.
Once you've made a decision, carry it out and don't look back. You'll achieve much more this way.
Precept Seventeen: 'Believe In Your Strength'.
Others may doubt you, but there's someone you can always trust. Yourself. Make sure to believe in your own strength, and you will never falter.
Precept Eighteen: 'Seek Truth in the Darkness'.
This precept also explains itself.
Precept Nineteen: 'If You Try, Succeed'.
If you're going to attempt something, make sure you achieve it. If you do not succeed, then you have actually failed! Avoid this at all costs.
Precept Twenty: 'Speak Only the Truth'.
When speaking to someone, it is courteous and also efficient to speak truthfully. Beware though that speaking truthfully may make you enemies. This is something you'll have to bear.
Precept Twenty-One: 'Be Aware of Your Surroundings'.
Don't just walk along staring at the ground! You need to look up every so often, to make sure nothing takes you by surprise.
Precept Twenty-Two: 'Abandon the Nest'.
As soon as I could, I left my birthplace and made my way out into the world. Do not linger in the nest. There is nothing for you there.
Precept Twenty-Three: 'Identify the Foe's Weak Point'.
Every foe you encounter has a weak point, such as a crack in their shell or being asleep. You must constantly be alert and scrutinising your enemy to detect their weakness!
Precept Twenty-Four: 'Strike the Foe's Weak Point'.
Once you have identified your foe's weak point as per the previous precept, strike it. This will instantly destroy them.
Precept Twenty-Five: 'Protect Your Own Weak Point'.
Be aware that your foe will try to identify your weak point, so you must protect it. The best protection? Never having a weak point in the first place.
Precept Twenty-Six: 'Don't Trust Your Reflection'.
When peering at certain shining surfaces, you may see a copy of your own face. The face will mimic your movements and seems similar to your own, but I don't think it can be trusted.
Precept Twenty-Seven: 'Eat As Much As You Can'.
When having a meal, eat as much as you possibly can. This gives you extra energy, and means you can eat less frequently.
Precept Twenty-Eight: 'Don't Peer Into the Darkness'.
If you peer into the darkness and can't see anything for too long, your mind will start to linger over old memories. Memories are to be avoided, as per Precept Four.
Precept Twenty-Nine: 'Develop Your Sense of Direction'.
It's easy to get lost when travelling through winding, twisting caverns. Having a good sense of direction is like having a magical map inside of your head. Very useful.
Precept Thirty: 'Never Accept a Promise'.
Spurn the promises of others, as they are always broken. Promises of love or betrothal are to be avoided especially.
Precept Thirty-One: 'Disease Lives Inside of Dirt'.
You'll get sick if you spend too much time in filthy places. If you are staying in someone else's home, demand the highest level of cleanliness from your host.
Precept Thirty-Two: 'Names Have Power'.
Names have power, and so to name something is to grant it power. I myself named my nail 'Life Ender'. Do not steal the name I came up with! Invent your own!
Precept Thirty-Three: 'Show the Enemy No Respect'.
Being gallant to your enemies is no virtue! If someone opposes you, they don't deserve respect or kindness or mercy.
Precept Thirty-Four: 'Don't Eat Immediately Before Sleeping'.
This can cause restlessness and indigestion. It's just common sense.
Precept Thirty-Five: 'Up is Up, Down is Down'.
If you fall over in the darkness, it can be easy to lose your bearing and forget which way is up. Keep this precept in mind!
Precept Thirty-Six: 'Eggshells are brittle'.
Once again, this precept explains itself.
Precept Thirty-Seven: 'Borrow, But Do Not Lend'.
If you lend and are repaid, you gain nothing. If you borrow but do not repay, you gain everything.
Precept Thirty-Eight: 'Beware the Mysterious Force'.
A mysterious force bears down on us from above, pushing us downwards. If you spend too long in the air, the force will crush you against the ground and destroy you. Beware!
Precept Thirty-Nine: 'Eat Quickly and Drink Slowly'.
Your body is a delicate thing and you must fuel it with great deliberation. Food must go in as fast as possible, but fluids at a slower rate.
Precept Forty: 'Obey No Law But Your Own'.
Laws written by others may inconvenience you or be a burden. Let your own desires be the only law.
Precept Forty-One: 'Learn to Detect Lies'.
When others speak, they usually lie. Scrutinise and question them relentlessly until they reveal their deceit.
Precept Forty-Two: 'Spend Geo When You Have It'.
Some will cling onto their Geo, even taking it into the dirt with them when they die. It is better to spend it when you can, so you can enjoy various things in life.
Precept Forty-Three: 'Never Forgive'.
If someone asks forgiveness of you, for instance a brother of yours, always deny it. That brother, or whoever it is, doesn't deserve such a thing.
Precept Forty-Four: ‘You Can Not Breathe Water’.
Water is refreshing, but if you try to breathe it you are in for a nasty shock.
Precept Forty-Five: ‘One Thing Is Not Another’.
This one should be obvious, but I’ve had others try to argue that one thing, which is clearly what it is and not something else, is actually some other thing, which it isn’t. Stay on your guard!
Precept Forty-Six: ‘The World is Smaller Than You Think’.
When young, you tend to think that the world is vast, huge, gigantic. It’s only natural. Unfortunately, it’s actually quite a lot smaller than that. I can say this, now having travelled everywhere in the land.
Precept Forty-Seven: ‘Make Your Own Weapon’.
Only you know exactly what is needed in your weapon. I myself fashioned ‘Life Ender’ from shellwood at a young age.
Silksong tomorrow guys
Ответитьyippie!
Ответитьdeltarune tomorrow
ОтветитьDay 810 of milking this gimmick for all its worth.
It took 457 days to write this letter by letter.
Overall Day 1267 of writing Pharloom's Folly and Elegy for Hallownest until Silksong drops:
They see your beauty, so frail and fine,
They see your peace, woven of faith and toil,
They forget your heart, bound in slumber and servitude,
When you wake they shall see your truth,
A beast's nature bare to all.
-From "Pharloom's Folly" by the Conductor Romino.
In wilds beyond they speak your name with reverence and regret,
For none could tame our savage souls yet you the challenge met,
Under palest watch, you taught, we changed, base instincts were redeemed,
A world you gave to bug and beast as they have never dreamed.
-From 'Elegy for Hallownest' by Monomon the The Teacher
fun fact: june 2nd is american indian citizenship day
Ответитьsummer game fest maybe
ОтветитьThere is news today!!!! 😺
ОтветитьAuraura, sleep no longer, the SILKSONG is upon us. Give us our gratification.
ОтветитьDay 1425 of quoting all of Hollow Knight, one line at a time:
"A King's Idol?"
Day 1211 of “No silksong release today but tomorrow for sure”
You have your own game now!? LMAO 🤣, Crazy!
Day 299 of your daily reminder that Silksong is not real!!!!
Ответитьtinta youre probably my favorite host
ОтветитьDay 14 of listing every single Pokémon until Silksong releases:
0009: Blastoise
Type: Water
Abilities:
- Torrent (Boosts Water-Type Moves in a pinch)
- Rain Dish (Gradually regains HP in the Rain)
Egg Groups: Monster, Water 1
Height: 5'03" (1.6 M)
Weight: 188.5 lbs. (85.5 Kg)
Stats:
HP - 79
Attack - 83
Defense - 100
Special Attack - 85
Special Defense - 105
Speed - 78
BST: 530
Mega Evolution: Yes (Mega Blastoise)
Gigantamax: Yes (Gigantamax Blastoise)
Sig. Move: No
This is craaazy good
ОтветитьWhat?
ОтветитьDay 1489 of adding an o to pog. What a TRULY disheartening day. Pooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooog
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