Resurgence is a 32 map megawad made almost entirely by Joshy, with an appearance from Darkwave0000. In my opinion, Resurgence is the work of a mature Mapper. Having already collaborated with Darkwave on their now classic megawad Speed of Doom, led community projects like Plutonia Revisited, and contributed to many others like Community Chest 4 and Back to Saturn X Episode 2, it seems to me that Joshy finally felt able to craft his own solo project.
Resurgence can be thought of as a spiritual successor to Speed of Doom. It elaborates on and tweaks many of the design philosophies seen in that WAD, and contains a lot of references to SOD as well. It also generally follows in the footsteps of the classic WADs of old that very often get used as influences while mixing in some new styles, relative to the times and Joshy's own tendencies.
You'll see soon enough in this play through just how much Joshy's map design has evolved for the better. His maps in Speed of Doom did have positive aspects to them, but they were generally uncomfortable experiences for me. His Resurgence maps on the other hand are gorgeous, brutal, beautifully scored, and slightly more forgiving.
====================
IWAD: Doom 2
Port: DSDA-doom 28.0
Compatibility: Boom (comp level 9)
Mapper(s): Joshy
MIDI: Infuscomus (from Blood)
====================
Resurgence:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/resurge
DSDA-doom:
https://www.doomworld.com/forum/topic/146956-dsda-doom-v0280-2024-08-10/
====================
The title definitely lead me to believe that there would be a hefty amount of Pain Elementals/Lost Souls, but there was only one Pain Elemental and a few Lost Souls. Besides that disappointment (or blessing, however you wish to view it), Cave of the Lost Souls keeps the momentum up and introduces some more aesthetically pleasing hell caverns. None more so than the massive centerpiece. It’s a pretty cool set up, I must say. Having to leap across giant rock pillars above a lake of lava while dodging Mancubi and Imp fireballs is a dangerous dance. My inability to properly platform makes it 10x worse.
The most dangerous part of this is probably when you get to the end of the cavern. The newly populated side caves with Chaingunners and the newly spawned in Pain Elemental, Revenants, and Cacodemons make for an interesting and intense battle.
I originally didn’t care for this map too much, but I actually kind of like it now.