Комментарии:
Did anybody ever get a survey?
ОтветитьThe controls are a deal breaker.
Ответитьhonestly for combo trials, they should add them like guilty gear where u can post ur combos with coresponding trials for people to use and learn
Ответитьmajor lack of characters, but game looking decent atm
ОтветитьThere's so many big games in the market. I rather play dragon ball sparking zero than this
ОтветитьI'm hoping it does well, but I think Riot is dramatically overestimating the fighting game market if they're looking for profits. The top dogs in the genre have been around for literal decades and new arrive on the market and die/only attract a small number of long term players. If they're coming into this market expecting the same level of engagement that League or Valorant get, they're going to be sorely dissapointed.
Personally, I kinda gave up on the game after finding out it was a tag fighter. I've always hated tag fighters and how long and drawn out they make fights, its a big reason why I never got into MVC or DBZ Fighters.
“We want to make a fighting game that’s accessible for people who don’t play fighting games, so we removed motion inputs and added auto combos but made it a tag fighter with 30 hit combos, surely new players will not be intimidated.”
Brother I’m an FGC veteran and I’m intimidated and uninterested. Also awful awful awful name. I will not be calling it that, it’s The League Fighter.
I'm glad to hear a beginners experience but don't speak on the genre as a whole cuz he has no idea what most FGs play like. It makes it sound like what has made FGs hard to get into is just misconceptions. Many FGs have addressed what he said are issues about the genre.
ОтветитьToplane be like:
ОтветитьKind of upset it’s heavily anime styled, wasn’t Rising Thunder more realistic?
I should note that I want the game to succeed, these are my own sentiments. Finding a main game is so tough
Wrong: flashy animation, long combo or juggle
ОтветитьIm curious how 2xko will stand against SF6 and Tekken 8 in evo entrants. Idk if it could take a 1st or 2nd slot of most entries but its possible to take 3 or 4. The Casuals need to show up and get the numbers up for sure
ОтветитьI feel like long combos are fine so long as they're hard to do, not if they're the characters' BnB combos. For instance, Ed's Dream combo in Street Fighter 6 blatantly breaks the combo rule of SF6, as it allows him to regenerate his drive gauge while doing the combo, which most other characters cannot do. The thing is, the combo is extremely hard to pull off consistently, which was why Capcom didn't patch out the combo despite it clearly breaking the rules of how combos usually work in SF6. Basically, egregious combos/setups with massive rewards should be okay so long as they're hard to pull off and aren't a character's go-to option every time.
ОтветитьThis game is still at the peak of its honey moon phase rn. I'm very curious to see how people will be feeling about this game 6 months or so after its official release, that will be the real test.
Ответитьsuper excited for this game!!
ОтветитьI can't wait for this game to truly drop!
Still praying we get Fizz or Rengar soon!
More Creatures!
I’m very new to these types of fighters I only play platform fighters. My biggest reason I never play these games is the combo list move. I have no idea what S1 S2 L M H are on my controller. I wish these games would also have the correct button input needed for those moves in the move list as well would be much more beginner friendly
ОтветитьImma be real with you, I need to have motion inputs, it feels weird having one button specials
ОтветитьNo, long combos are not bad for the newcomers. They are bad for anyone interested in play a game against another player.
I say this as an 45 years old dude that has been playing Tekken, Street Fighter, Samurai Shodown and many other fighting games since 1995: long combos remove agency from one of the players and focus the game in raw muscle memory, which is the wrong side of a competitive experience that will resolve in less than 3 minutes. Killer Instinct features the combobreaker system that keeps both players engaged, so the very long combos work well. In any other instance they don't. Combos are not pure reward for a well placed starter, combos must also include choices for the use of space and resources, along setups for oki and defense, and not bore anyone. In other words, combos must be strategic and purposeful, and never stop the flow of the game. Too long combos lose these characteristics and become a guitar hero solo, very flashy but not interactive at all.
Welcome back Power Rangers Battle for the Grid!
ОтветитьThis game has potential to be revolutionary looking forward to this a lot.
ОтветитьIm not that interested in playing this game, the characters while very detailed i don't like a lot.
I don't know anything about League characters but hopefully they add someone that makes me want to try it.
Many of my friends who i told about this game back when it was anounced completely forgot about it. I think they really need to release and promote a beta for all players not just the hardcore audience that registers.
All the feedback they must be getting is probably from fighting game enthusiasts and the average joe dosent really care about "frame data" or "balance", is it actually a fun game for them?
As a fan of Rising Thunder back in the day, I am so hyped for this and it looks pretty fun. Cant wait.
ОтветитьWhat the f. K are u talking about? Long combos are the only drawback.
I don't even think you played it. I would do simple 5 hit combos and play neutral and would beat these sweaty 100 hit combo f. Gs
Horrible video.
all i need is another alpha lab on Asian region this time. lemme test out this..... Server based rollback netcode pls. Game title is still shit though ngl
ОтветитьNot releasing it yet is what they did wrong.
Ответитьif it has no 'riot' name under it, it would be a pretty mid fighter no one is talking about
ОтветитьIf S1button is pressed with medium button, what comes out? If dash macro (light + medium buttons) is pressed with light button, what comes out?
Ответитьgod this game looks so good
Ответитьgetting rid of motion inputs is a massive issue for me. seriously, fighting games are going backwards.
ОтветитьRemoving stick inputs and focusing on decision making and the fundamentals is a genius business move. Their core LoL fanbase can easily pick up the game and get onboarded quickly. They just have to focus on building skills like spacing. Meanwhile more experienced fighting game players still have something to chew on.
PS: Yasuo's Akuma skin is a nice touch
Why is Bandai Namco / Harada keeping an eye on this?
ОтветитьPpl are mad there’s no release date but complain when a game comes out invomplete
ОтветитьThanks for the vid
ОтветитьThe game would benefit from incorporating more League of Legends mechanics. I would suggest adding elements such as the mana bar, ability cooldowns, and champion abilities (Q, W, E, R) as special moves. Additionally, preset skills like D and F could be used for actions like flashing or increasing speed. These features would create an exciting fighting game, enhanced by the unique elements that make League of Legends so popular. At the moment it looks a lot like dragon ball fighter z, like same kind of mechanics and visuals.
ОтветитьNever realised how you were supose to pronounce akshon
ОтветитьIf it has a very easy to use combo breaking system that i can do ANY TIME without any special requirements.. so that if i'm good, i should be able to stop every single combo, over and over and over. Without that, it's just more trash, because i'm tired of fighting games that only reward aggressiveness.
Ответитьugly health bars and names and other bars
ОтветитьI can't wait to be mad annoying and little for a little with Temo
ОтветитьI still hope there's a motion input fuse maybe with more damage or the moves go a little faster
ОтветитьCant wait for 2xko!! Hopefully we get a 3rd person pvp of League of Legends exactly like how overwatch is. thats what i want for LOL
ОтветитьWithout console versions this game wont sell as many copies that it could! I hope it comes to consoles!
Ответитьpeople complaining about the lack of defensive options for new players not use them lol
ОтветитьPlays like battle for the grid
ОтветитьNo motion inputs killed the game for me personally.
ОтветитьFuses shouldn't exist and all of them should be in the base game
ОтветитьMotion inputs are better.
ОтветитьWhat do you think is the worst mistake Riot Games can make with 2XKO?
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