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I have the exact same mouse and it's amazing. So no weird comment from me... But I do get those all the time too 😂 !
ОтветитьOMG DOGGY I LOVE DOGGIES ❤❤❤❤❤
ОтветитьJust played the demo and while it was great... lets just say subnautica hardly scratched the surface of what thalassophobia is like...
9/10 (leaving room for better rating once the full game is out.. if i play is... im not sure about that uneasiness). I will be forcing my friends to feel the intense unease i felt playing the demo (i probably shouldn't have been wearning headphones)
are you think about maybe putting this game on console because this game looks very interesting and i want to play but i dont have steam😢
ОтветитьI enjoyed the demo.
I got totally stuck at one point due to a rock falling on top of me in a thin tunnel but my cargo was behind the rock, couldn't move, drowned, and I couldn't drop all my cargo because they were too close to click each one to drop, need a drop all hotkey to dump everything
I have 2 ideas for a really dangerous "endgame" enemy,
1: A bigger or stronger version of the spider that is extremely sensitive to movement and as soon as the player enters its line of sight, the way to counter this is to have the eyes be visible in the dark even without a flash light and the player is forced to carefully move around the map so that it stays out of sight, you could also probably throw an item to distract it as it's sensitive to any movement.
2: a monster that acts like a angler fish but the light looks like tourch or abandoned flash light. Function a bit like mimics in dark souls or drop wigs in rainworld.
A small thing you could also add is to have the gun lightup the path it shoots kinda like the flares in the game Endoparasitic.
can i please have a gazillion jetpack joyride coins
Ответитьwhy not instead of health, enemies deplete your oxygen?
ОтветитьLoved the demo! Feedback: I noticed that the wall creatures would respond to items but didn't quite get what it meant other than playing tug of war with the items, so maybe adding a question mark when it grabs something can clarify that it's confused and distracted?
ОтветитьI liked the old art better. im kind of sad that you changed it, so if you added a "legacy" mode to change back would make it more enjoyable 😥
Ответить10 minutes in. Loving it so far. Will complete the demo, but can't figure out how to open chests. Also I can't get the gun to work. It is saying left click when I target an enemy, but it does nothing. On mac trackpad.
ОтветитьI love this game I have played through meat completing it in 3 minutes I really want to play more of it. I haven't watched the entire video because I don't want to get the gameplay spoiled for the next two levels I hope I will get to play them soon.
ОтветитьJohn 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
Isaiah 53:6 All we like sheep have gone astray; we have turned every one to his own way; and the LORD hath laid on him the iniquity of us all.
Romans 4:5 But to him that worketh not, but believeth on him that justifieth the ungodly, his faith is counted for righteousness.
1 Corinthians 15:3 For I delivered unto you first of all that which I also received, how that Christ died for our sins according to the scriptures;
1 Corinthians 15:4 And that he was buried, and that he rose again the third day according to the scriptures:
Ephesians 1:12 That we should be to the praise of his glory, who first trusted in Christ.
Ephesians 1:13 In whom ye also trusted, after that ye heard the word of truth, the gospel of your salvation: in whom also after that ye believed, ye were sealed with that holy Spirit of promise,
Ephesians 1:14 Which is the earnest of our inheritance until the redemption of the purchased possession, unto the praise of his glory.
Ephesians 4:30 And grieve not the holy Spirit of God, whereby ye are sealed unto the day of redemption.
†
I played the demo and here's my feedback:
1. The air pockets that the player can access in the bottom is a great idea. I suggest, to make many of them but make them exhaustible. Meaning, the air space in that pocket runs out as player uses it.
2. The gun can be changed into hook gun, or maybe both of them can exist. And they may have different uses, like pulling yourself into a target location or damaging enemies.
3. Instead of Health being a fixed amount like "3". Make it a percentage, like 0 to 100%. Players starts with full health, but when they get caught by monsters, their health reduces quickly, but the game should offer a way to get out of being tangled by the octomonsters. Player get's "bleeding" status, and there should be items to help player heal or repair suit damages. If player health goes to 0, they permanently die and they have to start again. Although this is kinda counter intuitive, it makes the game more challenging and rewarding.
4. The glowing light sticks count are not enough, but increasing them would feel a little weird. So, my suggestion is to add a minimap or radar, where player can unlock areas based on what they have explored. Specific areas will only show on the minimap when player goes past it and recorded on their radar.
5. Add certain hidden areas where some stones can be destroyed to find easter eggs.
6. I don't know if this would be fun for others, but I believe a feature like being "trapped" in certain areas, like a ceiling collapsed and rocks fall down in the entrance, will make players be more cautious of their actions, which adds to the thrill of the game.
7. It would be great if the ecosystem is more like Rainworld. Where the Octomonsters eat smaller octomonsters, and smaller ones can eat fish. That way, it offers some meta of luring monsters out of your way, aside from just shooting them. Players will then have a sense of puzzle or creativity involve when exploring the areas. Other creatures can be friendly, and might help the player avoid aggressive creatures, or even guide them to the right path. I think jellyfishes can be great addition, to add "lighting" to the dark parts of the sea.
I am looking forward to this game🔥 I played the demo and here are some of my thoughts:
- a bigger starter area would be better to store your items
- atmosphere and visuals are great but shadows behind walls are too sharp a smoothing would make them really good
- sometimes environment feels so empty adding few little plants and fishes would be better maybe planktons to fill the enviroment or something like that (i know this is a horror game but you can still make them fit the theme )
And if you need help on Turkish translation I would like to help
What I like about subnautiqa is that if you play it and you go deeper there are suddenly these gaint spaces with huge scary monster.
ОтветитьMashup of dave the diver and that mining game when u collect mats to surface, the dome something
ОтветитьMaybe it is too late but if you read this comment, please make it so that you can kill the fishes for fun. You dont have to win anything but it would be funny
Ответитьitem ideas:
gamble potato - you gamble
big tank - you have more air in your air tank
also the more stuff you carry the slower you should go
Did not know Christian Bale was a game developer.
ОтветитьTHIS LOOKS SO COOOOLLL
ОтветитьUsing the environment and item descriptions to imply some 'deep' and mysterious lore would be nice for the vibe of the game (maybe a inscipted message somewhere in the background of a cave)
ОтветитьWill it be available for IOS ?
ОтветитьComment for Barkley
Ответитьhow do u play demo i cant accessss
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I got a recommendation, Starfish blades (or starfish buddies that spin around the diver temporarily)and squid throwing knifes, or squid bombs which create a smokescreen which slows down the chaser type enemies, and certain areas where snails or other aquatic life sticks to you slowing or weighing you down, And some Boss areas (we need unique aquatic themed weapons too)
ОтветитьTry making it mobile
ОтветитьRelease date??
Ответитьdang, i missed the demo :(
ОтветитьIs it going to be free
ОтветитьCould this be a an app that could be paid for but still a good quality game with no in app purchases or is this on Steam exclusively?
ОтветитьGreat progress! How about underwater air pocket caves?
ОтветитьSimple AI is good AI
ОтветитьInstead of health, why not permanently decrease the oxygen bar, and have people pay to get it fixed at the shop? I think it'd fit better than a normal health system
ОтветитьSince this game seems to be playing into the whole "eldritch horror" thing a lot, i would recommend adding sanity as a mechanic that you have to keep track of. I'm sure most human beings won't just look at shadow monsters with tentacles and red eyes and just shrug them off. The longer the diver looks at the monsters, the more the sanity decreases. If the sanity is too low lights get dimmer, sounds distorted, and most importantly hallucinations start appearing. Hallucinations are just objects that you can't touch, but you see or hear, they might be fake gold pieces scattered around, or fake monsters that after some time attack you, and instead of decreasing your health they decrease your sanity. It could also be more similar to a dredge-like sanity system, where things actually start manifesting in response to your sanity decrease
ОтветитьLove the hold right click aiming mechanic, it gives me serious project zomboid aiming vibes.
ОтветитьAdd a Barkley easter egg to your game!!
ОтветитьOkay fine i will make a comment about your weird mouse. It is weird because you said so
Ответитьi would really like for the huntsman spider enemy to only move when you have ur light off it. idk tho i think ur too late in develpoment
ОтветитьYour mouse
ОтветитьThe spider enemy movement is super cool!
ОтветитьHow about when you get attacked by an enemy your screen goes black and plays a sorta blinking opening eyes animation and your vision stays a bit blurry for a few seconds afterward, There could also be a flashbang high pitched noise that plays. Just an idea!!!!
ОтветитьUsing up my allocated mouse-commenting time. yep. Weird.
ОтветитьLeaving a comment to give Barkley a treat!
ОтветитьI think I might ask for some bits of help on my solo game after hearing what you said! Thank you luke!
ОтветитьYou could make it so that if someone meets a condition on one of the arcade machines, they can play it on the surface. They could build an arcade
ОтветитьIdk that mouse looks ergonomic to mee, not weird.
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