Комментарии:
I find the idea of walking into a room that is so stuffed with enemies that you can't move really funny and would make for a death that I couldn't even be mad about.
ОтветитьIt's rare to see such high-quality work, even on such a little-known engine as gdevelop.
ОтветитьHey Wesley I just wanted to give you a very little idea and it’s why don’t you change the cursor’s “Sprite”, like in Revita or Bullet Bunny where the cursor changes style. But it’s just my opinion soooo… 😅
ОтветитьI think with the high enemy spawning it slowly becoming a bigger room but it would still be chaotic because of the ranged enemies
ОтветитьYes it will not make the game feel unfair definitely agree
Ответитьwhens the next one coming out? id rly like an update on the game
ОтветитьWhy is no one talking about how insane the Linen boss transition animation is?
As a novice pixelartist it left me stunned at how good it looked
ive been trying to make a rouglike but i can barley figure out how to get things to work so i would appreciate it if you would make tutorials on how to add (example) dashing in top down and other stuff within this project
ОтветитьDude, this is freakin' awesome. I've been binge watching development on your game (partly to avoid working on my own 🤣). I am a huge fan of your game, and most definitely love Art's art. It is so inspiring to see another developer be so awesome. Hope you do well, man. Good Luck!
ОтветитьThe first enemies projectile attack doesn't match with its aesthetics. Maybe after smashing the grounds, rocks falling would be a better look. :)
ОтветитьMore enemies per room pleaseeeee
ОтветитьImpossible mode - every room is filled with bosses
ОтветитьSo its doesnt matters which portal you choose while making tour way through the dungeon?
Ответитьwhat engine do you use?
ОтветитьI’m begging you please do a tutorial on how to put aseprite sprites into gdevelop 5
ОтветитьI like the idea with the more enemies
ОтветитьEverything looks amazing butt I feel like the portal still needs MORE PARTICLES because it looks like you clip through the portal instead of actually coming out of the portal.
So basically:
Frame 1: No character
Frame 2: Full Character
change the mouse sprite
ОтветитьHi! Can you answer my question? Which version of gdevelop are you using?
ОтветитьInstead of increasing damage you can do several things. Each level increase health, increase attack frequency, increase damage, increase enemy count, increase enemy projectile speed... etc. You can cap some of these off, like damage and speed buffs or make them less common after a point. IDK, just an idea, but slowly will require the players to adjust their playstyle instead of just shooting the same enemies in greater quantities.
ОтветитьHow can I add multiple weapons with stat changes?
ОтветитьDefinitely add more enemies per room (and enemy types). This makes the game feel more like a bullet-hell and harder and less like its just a game where 1 really strong bullet one-shots you.
Ответитьi like not getting one shotted! good idea! just dont make it toooo overwhelming
ОтветитьI'm new here) liked and subscribed!
ОтветитьWill you add a parameter to play on AZERTY ?
ОтветитьNew enemies look great! Keep up the good work!
Ответитьthe difficulty change is good :D
ОтветитьMore enemies makes sense yeah, will also help with feeling powerful smashing through a bunch of baddies
Ответитьbatter
ОтветитьThese bosses are looking great. It would be cool to see the player jump into the portal for the final bosses instead of just a camera zoom.
Also I think the idea of introducing more mobs for difficulty is good since the player will need to dodge a lot more.
it looks amazing and the idea of a lot of enemies is great
ОтветитьYou deserve more than you get.
¿Only 785 likes and 145 coments???
This should be way more! this game looks incredible and the work you and the art guy (idk how to write his name) put into this is just amazing to watch.
Keep up the good work!
(Im learning english and im sure i made multiple errors in that sentense, please tell me if i did!)
Hey this game looks great! The animations are amazingly detailed and well done, and I like the decision to spawn more enemies in a room instead of allowing enemies to one-shot you.
SELF-PROMOTION TIME:
Your Steam page says the game has a soundtrack, but is it placeholder/temporary? If so, I'm a composer who'd love to work on a project like this.
I was waiting for this moment
ОтветитьPersonally, I think you just shouldn't change the base stats of the enemy's and just increase the amount and introduce more difficult types, but I understand that this may not be feasible, so I think the idea you suggested is a good middle ground. (Also I'm not a game designer so take this with a grain of salt lol)
Ответитьmore enemies is definitely better than more damage, but I think it would be better if the difficulty got harder by introducing more difficult enemy types (new enemy varieties/old enemies with more difficult attack patterns)
Ответитьi agree
with your idea
I think the rooms having more and more enemies is a funny idea!
ОтветитьArt, Video production, memes, everything about this devlog is on-point!
Game looks super fun, instantly Wishlisted and all the best with the Launch! ❤
btw, you are super talented (i am jealouse ngl)
Really cool game, i had a random idea about making the floor checkerpaterned instead of flat colors?
ОтветитьYour probably not going to do this but ultrakill has a very good difficulty system where they add mechanics to enemies like being enraged and stuff
ОтветитьI like more enemies instead of 1 shot
ОтветитьThis is looking good , but u need to finish this game and start on the Sequel.
Or maybe the Sequel can be in 3-d😮
Definitely agree with the dificulty change.
ОтветитьI'm a big fan of hand-crafted rooms, but I understand your resource constraints.
Will this game be on PS5?
I have to say, the art in this game is amazing. It really has its own vibe to it.
I also looked at the release date. Q2 2024? The steam page doesn't seem to have more areas nor a trailer you sure you can make that?
for favor section in think your should do a mix of increasing damage and health, and the amount of enemies but also the difficulty of the enemies
ОтветитьDefiantly the more enemy option
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