Комментарии:
Okay, you scaled up the uvs. But now some parts of the mesh use the same areas of the texture. Meaning if you change certain pixels they will appear in multiple locations. Is that something you just gotta deal with or are there ways to still have matching texel density but no texture repeat?
ОтветитьJust scaling with an eye-draft isn't an overall solution. At first, it looks ok but your UVs aren't perfectly the same size. And at the second I guess it doesn't work with complex geometries.
Ответитьlmao you are a joke
ОтветитьThanx Comrad
ОтветитьLol, am I supposed to manually scale up and down a few thousand parts of my mesh? Now what about packing that will eventually mess your scale up? This vid isn't useless, it's dangerous)
Ответить?
ОтветитьI like this kind of videos.
Ответитьthe perfect way to do the perfect wrong method
ОтветитьSlow down bro
Ответитьthis is a terrible technique that only works for niche cases :/
Ответитьlol like a boss , explained in two minutes ha ha ha, but keeping all ur island inside the texture boundary and covering the maximum spaces is the good standard practice for exporting. you just crossed the boundary
Ответитьофигеть, как блин удается так язык выучить
ОтветитьCan I increase my Texel density as I want without increase the resolution the workspace ??
ОтветитьNo, it isn't useful for me
Ответитьwait a minute... There is no way to control texel density in vanilla blender? Man... I am trying to migrate from Maya to Blender for some time now for obvious reasons $$$. But wow, there is no way, At least for gaming Blender lack a lot of tools that makes the process easier or even possible like the texel density. Forget about add ons, they are for facilitating things and not to make things possible to do. The lack of a better snapping system, smoothing groups system is terrible and now texel density. Better to just get the indie license for Maya...
Ответитьdafuq did I jest see? xD
Ответитьyou scale right? then you bake the texture and you see everything is awful
ОтветитьGod Love You, Bro. Thank You!
ОтветитьTop harmful tips on the Blender program. 2nd place:
Ответить