Pauper League - Golgari Turbo Sacrifice - Turn 2 Initiative

Pauper League - Golgari Turbo Sacrifice - Turn 2 Initiative

Kirblinxy

6 месяцев назад

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@Elfrago87
@Elfrago87 - 21.04.2024 14:05

Very cool to see this deck, I played a similar list at my LGS that was even more focused on having T2 initiative/monarch

4 Shambling Ghast
4 Prosperous Pirate
4 Avenging Hunter
3 Goliath Paladin
3 Troll of Khazad-dun
3 Thorn of the Black Rose

4 Deadly dispute
4 Culling the weak
2 Fanatical offering
2 Village rites
2 Blood fountain

3 Tragic slip
4 Snuff out

4 Khalni Garden
1 BG land
1 WB land
10 Swamp
4 Vault of WHispers

(No SB since mine was bad anyway)

I found it okay overall, terrible against monoR and Faeries but much better than I expected vs UW or UR control decks. I think its better than the red based turbo initiative list that sees some play online.
I might try running a list closer to the one in the video.

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@cikalujo
@cikalujo - 21.04.2024 15:19

Spinning Darkness messed me up so horribly 😂

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@ha7e777
@ha7e777 - 21.04.2024 18:29

Well, that was unexpected

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@caseycornett5182
@caseycornett5182 - 21.04.2024 19:06

Thanks for the Sunday morning entertainment.

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@celinearnaud6925
@celinearnaud6925 - 21.04.2024 21:18

Savage Samba❤

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@viniciusline
@viniciusline - 22.04.2024 01:54

Wow, just finished the video. Congrats! Wasn't expecting too much of this deck after the first game lol.

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@JasonG69001
@JasonG69001 - 22.04.2024 05:37

DarkHellkite here - Thanks for the shout out! Yeah I took the idea from SavageSamba's list and have been playing it for a little while with some success. I don't play a lot on mtgo, but sometimes I play in the challenges. The deck is still somewhat inconsistent, but with some slightly aggressive mulliganing (exactly like you did in the video), and a little bit of luck, it can really be a blast to play. I do often ask myself how did I just win that and wtf just happened?

My current list did replace the suffocating fumes with Arms of Hadar, good call on that. I was only playing relic because of the dredge deck I was having a hard time with and relic is simply the best answer. Any other deck that relic might be played against, this deck is either favored or relic just isn't a card worth bringing in. I have since cut it down to 2 copies and I could see going down to 0 and just accepting that matchup is likely a loss. I like the addition of the forest, I have been on the fence about it in the past but you made it look good. I have also dropped the vault of whispers down to just 2 and I feel that is the right amount since having a swamp is important. I have replaced nested shambler with Nezumi Linkbreaker, and it seems slightly better. I appreciate any further input!

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@emilyhartig9178
@emilyhartig9178 - 22.04.2024 07:08

Love this! I have a jund tokens list I haven't upgraded since before LOTR and so likely is unplayable in its current form but a fair amount of the tech is similar here (minus the turbo). The relevant threats I ran in that one are Mold Folk and Bloodbriar. Mold Folk you have to have the mana to pay to sac to it to grow it, so it might not be the best fit here but the lifelink is sometimes very relevant. For your list I think the sideboard unexpected fangs might be better. I chose Bloodbriar over the Infiltrator because all you need is to sac one thing and its big enough to not die to lightning bolt. not sure if a 3 drop is too expensive to run in this list but I've had great results with it in that deck and in the treasures deck I built as well.

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@BerniThaKing
@BerniThaKing - 22.04.2024 13:23

Oh man I love this deck! ^^
Saw the decklist by SavageSamba a while ago and I've been playing it in my local league every week since.
It's such a blast to play!

Been tweaking it for a while to our local meta, and here's the list I've been using:

4 Troll of Khazad-Dum
4 Avenging Hunter
2 Greedy Freebooter
4 Shambling Ghast
4 Nested Shambler
2 Guildsworn Prowler
4 Bone Picker

1 Spinning Darkness
1 Snuff Out
2 Cast Down
4 Deadly Dispute
4 Corrupted Conviction
3 Village Rites
3 Culling the Weak

2 Rancor

9 Swamps
4 Khalni Garden
3 Vault of Whispers

Sideboard:
4 Deglamer
3 Nihil Spellbomb
3 Arms of Hadar
3 Weather The Storm
1 Spinning Darkness
1 Snuff Out


I've been playing it more like a midrange list with an "auto-win" start sometimes, but I feel like the list by DarkHellkite is also really interesting for leaning more into the cheating aspect of the deck.

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@sergiosanchezruiz4567
@sergiosanchezruiz4567 - 22.04.2024 19:51

That was brutal! haha I love it! I read part of lujo's threads on discord and I even played some of his lists in MTGO tournament practice room. But I haven't tested with emblems. And I didn't notice that SavageSamba and DarkHellkite were putting results on MTGO! So great to now! Thanks a lot for highlighting these decks by sharing your gameplay.

By the way, if you feel you're light on threats, why no more initiative guys (the white ones)?

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@tahsisclaus
@tahsisclaus - 23.04.2024 15:07

Ichor Drinker seems good. Can be sacced twice and the backside can be sacced to Deadly Dispute without needing to pay the Incubate cost. Lifelink is always nice in this meta. Cutting the Bonepickers for them and replacing the Infiltrators with bonesplitters seems like it might be better. Basically forced your opponent to point removal at your guys before saccing them at instant speed anyway. Playing bonesplitter also makes Shambler way better.

It might also be possible to hybridize the deck with Gates. Basically play WB mana base with gates and also play Sacred Cat which can be sacced twice like Ichor Drinker.

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@Mattatamus
@Mattatamus - 24.04.2024 02:49

Aggro gardens.....interesting

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@Gaghiel
@Gaghiel - 25.04.2024 01:49

hi5 gg's nice games.

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@LeoMaiaProg
@LeoMaiaProg - 01.06.2024 01:27

I thought about something similar to this deck but more on the creature aggro style rather than the turbo initiative

It would remove the culling the weaks, Thorn and nested shamblers and adds rancor, mortician beetle and blister pod instead. Even thought about nest invaders and carrion feeder

Idea would be to grow huge infiltrators and beetles (or even feeder) with rancor, dropping eventuals 3/2 1 mana flyers and keep the initiative creature for a late game if we reach there (2 copies only)

I like the fun of forcing my opponent to deal with annoying creatures and when they do you just sac it for value and another creature starts to grow

Not sure if after playing this deck what are your thoughts on this, or if in this current meta it's straight up worst than just going for initiative and monarchy quickly as the only move that works in this archetype.

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