Комментарии:
Would be much better if you wouldn't biased it towards how you play the game (only culture matters?) Secondly Corporations if I recall the last state of the game are still broken (the AI will not improve those resources) so basically you can forget about tiering the resources based on this cause no matter what industry or corporations you pick you are still better than AI...
ОтветитьSolid list. The real path to victory? Economics.
ОтветитьIn my experience spawning near spices is the best. It gives a huge growth boost at the start of the game, it means that you are in generally good terrain and you will properly find more spices nearby for more good places to settle. It also synergizes well with the Temple of Artemis wonder. Ideally you also want to have wheat or rice and a camp ressource nearby.
Sugar and citrus fruits are also strong to get an early growth boost but spices are better because they also give production.
It gets to ridiculous levels if such a tile happens to be located near some natural wonders like Torres or Kilimanjaro.
Doesn't marble also give bonus production towards ancient and classical wonders? Or is that only Civ 5?
ОтветитьGet the silver and rule the world 🎉
ОтветитьAll I know is if there's BEES, I'm getting BEEEEEES
ОтветитьWhales can be pretty good, especially for island cities that need that extra production. Also, whales can go on lakes, which pairs excellently with Huey Teocalli
ОтветитьDon’t Dyes also appear on ocean?
ОтветитьMy favourite way someone has done a tier list. Its like assigning grades.
ОтветитьPearls is insanely op if you have martime focus playstyle - god of see + suzeren of Auckland + playing Victoria + focusing on martime tech = your economy is so strong you can do whatever you want, most rewarding on maps with decent amount of water
ОтветитьTea is in C
angry spiffing sounds
Really enjoyed the video. I leave lots of guides on in the background but with the presentation of the info I was engaged once we delved into the details. Definitely going to recommend it to my buddies who play civ6
ОтветитьAny resource that adds any yield to desert and tundra is a plus for me, not a minus. But in terms or corporations, yeah of course you need all of them, and settling tundra just for silver is too bad.
ОтветитьPlaying civ pvp really made me realize how op amenities are.
ОтветитьCertain Civs being mentioned such as Canada with mine luxuries or camp luxuries in the Tundra actually work out even better. Don't have to go overboard, but Spices & Furs in Tundra can create an impeccable Tundra start - particularly with a few Deer littered about. Double Camps + Plantations with Temple of Artemis I've had be easily 8+ Amenities before.
ОтветитьI once had a city in tundra, full of forest hills, with spice corporation and 3 more spices, all while having an insane industrial zone (+5 bonus), St Basil’s cathedral, and playing as Russia
That city managed to become the largest city in the world without a single farm in its workable range
If you get the city state that turns bonus resources to amenity giving ones (I forget honestly, I want to say it’s Buenos Aires or Singapore) then wheat becomes an S tier luxury lol
ОтветитьI don't know if the synergy between the yield and industry bonus matters that much. A single extra science or culture means you get what? 0.15 of an extra science from the synergy? The industry bonus' value will depend on what else is going on with the city (like district spots) moreso than the luxury itself, most likely.
ОтветитьPearls should probably escape E tier because it will rarely block anything else you wanted to do with the tile.
ОтветитьCotton industry not making sense: Cotton is used in artillery shell production IRL. ;)
ОтветитьI think it is worth noting that this tier list is asking how much you want to prioritize claiming each luxury resource if you see them during your exploration. If you instead ask how much each luxury improves the land you were already planning to claim, the answers would be slightly different but probably not as useful.
ОтветитьWhales are for me at least A tier.
Second best sea luxury and with the pantheon very good early game tiles. Had once a game with sea turtles and whales…. possibly the strongest combo.
I think you are undervaluing camp luxuries, they all give great stat bonuses and if you spawn on a continent with camp luxuries you are almost always in a position to run the pantheon due to the way resources spawn in.
ОтветитьA lot of the desert ones can save a game when there's a lot of desert tiles but you found out too far into a game
ОтветитьGreat video! Very high quality, you're an underrated channel
ОтветитьYou may not like a luxury but remember the amount of amenities can make up for it. Happy and ecstatic cities get an amazing production boost that surely makes up for lackluster luxuries
ОтветитьI believe you did the Coastal Luxuries a disservice by ignoring the context of Lighthouses. All of them will have +1 Food since you'll always get a Harbor in the cities they'd be worked in.
ОтветитьIncense should be in F because it occupies space that could be used for different things. Whilst Cosmetics, Jeans etc. should be in at least E because they provide more amenity and don't occupy space, they're not something you rely on, you don't entirely need them, but when you have them, it's good
ОтветитьCitrus military bonus: eliminates scurvy.
Cotton: good quality uniforms
Or at least that's my headcanon lol
You better believe there’s gonna be some denouncing when the World Council inevitably bans the luxury I have 7 of.
I was unaware of the industry percentage bonuses!! I think the game could’ve done a better job explaining amenities.
Nothing makes me happier than spawning next to that sweet sweet 4 food 2 production spice tile 😂
ОтветитьA question isn't resources that can spawn on tundra and desert good ? Like it help you salvage the bad land 🤔 if you get bad luck and start near those
ОтветитьPlantation is so weak wtf
ОтветитьPut 2 sugar plantations down with corp and you will struggle for housing. S
Ответитьdont agree with your rankings, but your methodology is excellent. the tile spawn possibilities, the yields given, the industry synergies are great factors to consider. great video format, to have the technicals sorted out first, and then we have a speedthrough of the individual items! 👍👍
ОтветитьSalty about salt
ОтветитьCitrus gives a Military production bonus because it's used to combat Scurvy, that bane of sailors and soldiers.
ОтветитьI would downgrade incense further into F tier, even with abundancy mods It only pops in desert tiles.
ОтветитьIm not understanding why luxuries on desert or tundra is bad, is it not more helpful so you can actually settle those places?
ОтветитьI really dont understand how a resource is "unusable", why would you not improve every resource in your territory??
ОтветитьCitrus giving a military production bonus is a reference to how, in the past, the navy used to give lemon and lime juice to prevent scurvy amongst sailors.
ОтветитьCOCOA SUPREMECY
ОтветитьThanks, great reminder of the industry benefits. I generally forget and put the industry at the first opportunity and neglect the actual benefits, which may be pertinent to a specific city.
I’d love to see a synergy tier list (i.e. Valetta/Void Singers, Auckland/God of the Sea). Obviously you can't list them all, but if you’re running dry on content... :)
You missed that foxes are the goodest, cutest boys and that means they should be moved up to S tier
ОтветитьI was surprised when you said you were trying to get 900 subs man with this video quality you should have thousands keep it up man
ОтветитьI don't like the fact that you can't harvest them
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