Why I Had To Improve My Action RPG Combat [Devlog]

Why I Had To Improve My Action RPG Combat [Devlog]

Yahya Danboos

55 лет назад

11,165 Просмотров

In the initial stages, the combat system in my Action RPG served well as a proof of concept. However, as I delve deeper into developing a fully-fledged Action-RPG inspired by HeartsLike games, it's become clear that enhancing the game's depth is imperative. This devlog explores the journey of evolving the combat system to be more intricate and engaging, ensuring it not only meets but exceeds the expectations for a game of this genre.

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🎵 Music:
▶ Away_from_the_moment by ISAo
https://dova-s.jp/EN/bgm/play1848.html
▶ Construction by ISAo
https://dova-s.jp/EN/bgm/play4764.html
▶ Battle - Desert
https://dova-s.jp/EN/bgm/play9940.html

⌛ Time Stamps
0:00​​​​ - Start
0:00​​​​ - Intro
0:05 - New Lock-On System
1:39​ - Parrying
2:00 - Advanced Knockbacks
2:18​ - Enemy Pushing
2:54 - Ability Menu
3:27 - Advanced Damage System
3:52 - New UI Design
4:40 - Environment Art

Тэги:

#game_development #unreal_engine #unreal_engine_5_games #video_games #unreal_engine_5 #making_my_first_3d_game #indie_game #indie_game_devlog #game_dev #game_dev_story #dream_game #game_devlog #game_developer #unreal_engine_4 #indie_game_development #indie_games #3d_indie_game_devlog #indie_dev #indie_devlog #indie_gamedev #making_my_dream_game #dream_game_devlog #indie_game_dev #open_world_rpg #3d_game #video_game #Kingdom_Hearts #action_rpg #indie_devlog_rpg #devlog
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