Комментарии:
Pretty uncanny characterwise. Nothing special tbh. Screw AI
ОтветитьOh dear...
Ответить1/10
ОтветитьThis whole race for quantity over quality and the never-ending need to consume content is tiring. What is more tiring is the people involved making it seem like EVERYONE wants this or wants endless content and Elder Scrolls like open world games and quests. The industry is creating solutions to problems they created. I wish more games were more focused, but it seems like the industry is moving in the other direction. The NPCs feel soulless and robotic.
Ответитьinworld saw mr bad idea's vid
ОтветитьI can see a surge in Adventure games when this is perfected. Imagine a detective series.
ОтветитьYou guys are comparing this to perfectly curated and recorded NPC interactions from 300million dollar games. Of course this will fall short of those.
ОтветитьThe best rendered NPC was the VP ...
Ответитьwestworld is getting closer
ОтветитьElder Scrolls VI
ОтветитьThe beginning steps. Gamers will be eating good in a few years!
ОтветитьWow I can’t wait to go AFK in one of these games and cause an AI to have an existential crisis!
ОтветитьRemember when nvidia tried to innovate but always screwed the FPS
Remember now nvidia doing worse, less idea, less job
This and nemesis system in an open world GTA like game would go so hard
Ответитьmost humans are npcs so no difference
ОтветитьCan we use it in unreal engine 5?
ОтветитьThis looks so trash
ОтветитьObviously the technology/concept has merit, but this is a piss-poor tech demo (even without all the cut-aways and editing). It looks, sounds and feels stunted and unnatural.
Ответитьmade me sick to look! what a total FAIL! This is just unacceptable and doesn't even look nice, that is the best nVidia can do?
I think someones stock prices gonna drop when investors see this abomination!
That is very cool. But what I would like is for AI simulated experiences not just different speech with the same scripted outcome. Like more of a live gameworld whee anything can happen. Something like A-life from Stalker series could be improved amazingly using modern AI.
ОтветитьNVIDIA is pretty far behind the current AI's curve
ОтветитьThe corporate speak is strong in this video lol.
ОтветитьCome on, be honest... Who else thought Igor was AI?
👇
Nvidia actually trying to build Westworld 🙈🙈🙈
ОтветитьIts actually sad how people are unable to see the potential lmao really shows how ignorant the daily people are wow
ОтветитьFalls into Uncanny Valley for me. It's too creepy.
Ответитьai engine sound good
ОтветитьRough expressions, wrinkle slider 100% all the time
Ответитьwhy in cp2077 the all characters more natural than in this demo?
i'm one intel&nvida fan btw
Dude I'm gonna be in this B&$# like the matrix
Ответитьwhen is it going to be available on my phone to answer my phone calls?
ОтветитьI love it that the humans promoting this product are completely scripted.
ОтветитьIf you guys dont understand how impactful this is let me break it down. They dont have to call in voice actors. The npcs are independent with a giant wide range of emotions and reactions. Built in. One day theyre happy. And depending on the circumstance. The complex independent ai can fluctuate, blend, and morph moment to moment gameplay. If one of the ai loses their dog, it will have a behaviour to where it will react accordingly. Aka simulate emotions of sadness and tone of voice will be sad. This is insane.
ОтветитьAI NPC that capable to chat with their kind, create random unlimited task or stories for players..
interact with them? i doubt, most gamer lazy to talk or type in game..
I have an idea for a gaming platform that could be both fun and profitable. The concept is to allow gamers to pay $1 for 100 credits, which they can use to compete for the best score in retro-style games. These competitions could be held daily, weekly, or monthly, with the winner taking the prize pool after a small deduction—say, 5 credits out of each dollar as profit.
To make it even more interesting, the platform could have two zones: a bot-safe zone and a no-bot zone. This way, we could see what AI and human players come up with, like a 1-day Mario clone run competition. The winner would receive a substantial prize in credits, which could be redeemable, and this is where the platform could generate revenue. Additionally, the data from human speedruns would be invaluable for training and further development.
I think this platform could really capture the competitive spirit and creativity of the gaming and development community.
Revised by chat
It could work on robot/non-human stuff but as soon as I see human npc with that, it falls flat. Good concept, will not be used for years. After all a lot of features from UE5 from years ago are still NOT used in games now.
ОтветитьWeissnat Estate
Ответитьsounds like a load of horse shit tbh
ОтветитьFacade 2 when?!
ОтветитьVeum Stream
ОтветитьStrosin Drive
ОтветитьElenor Lights
ОтветитьNOTE: Inworld AI has shut its doors to indie devs and small teams, catering exclusively to massive, high-budget projects. Their tools and tutorials are now irrelevant for most creators, leaving no real solutions for those who believed in their vision.
ОтветитьNvidia has a long list of experiments, but AMD is the one with usable tools. Video cards are the way out of rentware Hell.
ОтветитьThis is going to be fun
ОтветитьA game like LA noir where its mostly interrogation would benefit greatly from this technology. Being able to have a fluid conversation with a SLM built in engine would be awesome to play with
ОтветитьCan you imagine GTA VII with fully autonomous AI NPCs responding according to whatever you tell them?
Imagine you're going for a drink in a bar and you roast the bartender for how they made your drink till they snap and go for a punch. Wouldn't it be awesome to put the blame on them after they physically attack you and call 911 on them? :))
Where can I play that? or test
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