Advanced animation techniques - Space switching fundamentals in Blender

Advanced animation techniques - Space switching fundamentals in Blender

Pierrick Picaut

3 года назад

61,763 Просмотров

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@Benn25
@Benn25 - 01.12.2024 09:18

this is very good, but I still have a bit of a problem with baking stuff : it is impossible to change the movement once done, have to redo everything. I am in technical (industry and machine explanation) animation more that artistic, and I can tell you that the client ALWAYS want to change stuff "just a little bit" (lol) once everything is done : grab the object from another location, bring it just a little bit further on the conveyor belt etc.... always a nightmare to do, always.
What I am looking for, for YEARS now, is a dynamic parenting system that bakes the visual location of the child automatically, and allows you to switch parents and turns parenting ON or OFF during playback. Not being able to do this easily is, to me, the biggest weakness of blender today.
do you have any advice regarding this?
Now I am using the dynamic parent addon that sets a child of constrain. big help, but very far from perfect.

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@RusticKey
@RusticKey - 25.11.2024 06:57

I just want to comment how your tutorials on animation are the only ones that made animation click for me. Very precise, deliberate, and explicit descriptions and demonstrations, no subjectivity. Thank you.

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@CaCriGuz
@CaCriGuz - 15.09.2024 02:41

Amazing lesson!!
Thank you so much.

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@10MinuteEditing
@10MinuteEditing - 30.03.2024 20:07

Super cool 😎

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@dimitriilldman
@dimitriilldman - 11.03.2024 23:16

This Is Magic🔥

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@videoheadz8976
@videoheadz8976 - 21.08.2023 07:17

just noticed, that ive done this intuitively all the time 😄 but if you dont know the concept, that tutorial is pure gold

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@ricksanchez9798
@ricksanchez9798 - 01.08.2023 04:48

Okay so I know HOW to animate things but there is no tutorial on WHY the bones won't bend properly....

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@MINVISUAL
@MINVISUAL - 24.05.2023 08:38

Thanks, Pierrick. With each of your rigging or animation tuts I feel myself educated on how to eat spinach, but you explain how to do it the right way - and now it is my favorite food.

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@chuckle70
@chuckle70 - 10.05.2023 19:08

Thanks for sharing this amazing technique!

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@meltingprod
@meltingprod - 29.04.2023 16:43

Whao c'est génial 🙏🔥 merci. PS je fais des tutos complets sur de la création/animation et depuis quelques semaines je dévore vos ateliers.. merci

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@Nomarr
@Nomarr - 08.03.2023 02:39

🤯

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@DryadDryAgain
@DryadDryAgain - 19.02.2023 07:57

Ohhhh my goodness this is so cool. I love your channel!

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@Tinfoil.Hatter
@Tinfoil.Hatter - 04.02.2023 20:25

Thanks Pierrick... You remind me of the hitman dude from the Professional when Natalie Portman was 10

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@Songuai
@Songuai - 30.10.2022 12:29

hello, I was following this tutorial, very interesting congratulations, my doubt is that in the end with this method you are left with many keyframes that you do not need.

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@franco_sama
@franco_sama - 12.07.2022 02:16

I think it would be great to have a time offset property inside the constraints

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@3dSensei952
@3dSensei952 - 19.05.2022 16:48

You can simply clear channels via the keys menu in the graphic editor. Very handy.

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@mastjappa
@mastjappa - 21.03.2022 11:40

After reading the graph editor results isn't it easier to re-key them so you have more control in the curves and less keyframes?

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@digitalpotter
@digitalpotter - 17.03.2022 06:34

This is a really great tutorial. Thank you sir.

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@sambabassesoumare1168
@sambabassesoumare1168 - 16.03.2022 11:30

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@AnnisNaeemOfficial
@AnnisNaeemOfficial - 12.03.2022 00:49

Bought your courses! Can't wait to dig in.

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@duckhead2948
@duckhead2948 - 02.01.2022 15:17

its amazing to get such thing as free, good job man, thanks for making the blender community keeps growing

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@caioils1987
@caioils1987 - 27.12.2021 06:58

💚💛❤

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@dirunfx577
@dirunfx577 - 25.11.2021 06:16

I think this method is too complicated
why you don't copy the animation with ctrl +c to another bone and overlap the keyframe? without constraint
it's a simple animation..😐

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@brinkofmadness
@brinkofmadness - 06.10.2021 07:57

This is great! Been trying to make a transition to Blender from Maya recently but was scratching my head trying to transition Richard's space switching workflow for Blender use. This was just what i needed, thanks!

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@manthiravel6274
@manthiravel6274 - 22.09.2021 15:29

Thanks for creating this, I'm from India, want to buy this course but I can't. Is there any possibility you make this course available on Udemy in future? Thanks anyway

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@MRUStudios
@MRUStudios - 20.09.2021 17:04

Fantastic! I've learned a lot just by watching this sample video. I'm excited learn and improve my 3D animation skills through your new course!

Thank you so much for this!

I can't wait to start! :)

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@赵立洁
@赵立洁 - 09.09.2021 11:28

为什么不直接拖动需要延后的物体的曲线呢
Why not directly drag the graph of the object that needs to be delayed

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@赵立洁
@赵立洁 - 08.09.2021 12:39

你好,我想问一下这种技巧可以用在做哪些动画
Hello, I'd like to ask what kind of animation this technique can be used for

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@mmdlmts
@mmdlmts - 05.09.2021 18:38

There are 2 free add-ons that can help to achieve similar bouncy behavior: 1- spring bones 2- jiggle bones

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@ingamenick7176
@ingamenick7176 - 26.08.2021 10:44

Help me with basics of animation I have a cartoonic work done and stuck on animating 😓

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@mxlords_music6975
@mxlords_music6975 - 25.08.2021 05:14

L’accent french en force mdrr continue tu régale

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@cgtechie
@cgtechie - 24.08.2021 08:11

super like!!

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@murrowboy
@murrowboy - 24.08.2021 07:28

Hey Pierrick, does your course offer a section on compositing the render result?

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@littlflre
@littlflre - 24.08.2021 02:46

Do you make your own music for your videos I noticed a Guitar in the background
I really enjoy your theme of music you put in your courses

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@ethioanimation3898
@ethioanimation3898 - 23.08.2021 22:24

OMG don't waste your time by thinking u have to buy it right know god its is so amazing trust me so what are u waiting go

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@jaye6612
@jaye6612 - 23.08.2021 16:43

is that space switcher tool somethign you made yourself?

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@demoTrader2
@demoTrader2 - 23.08.2021 14:07

NOTICE- in Your animation tutorial, i noticed you still turn off and on the curves in the graph Editor. by just going to "View" in your graph Editor and ticking the- only selected keyframehandle and only selected curve keyframe, will enable you to click on a channel or curve and display just the curve or channel needed, hope it helps

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@SwarnimArun
@SwarnimArun - 22.08.2021 18:26

Honestly I have used similar tricks in motion graphics animations I have made, thougg didn't know it could be done in such an interesting way with character animations as well. I guess I will pick up the course next vacations or something too busy for it atm...

Anyways keep doing the awesome work, really respect it mate.

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@3dgtinfographie241
@3dgtinfographie241 - 22.08.2021 09:54

Merci beaucoup!

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@Micromation
@Micromation - 22.08.2021 08:01

An idea for video to further expand on this course - maybe some overview and showcase of useful add-ons? Animation Layers just released V2, Animation Extras seem super useful for both learning and production, etc.

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@skillbox8744
@skillbox8744 - 21.08.2021 18:55

One of the Best Course OUT THERE!

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@alexmehler6765
@alexmehler6765 - 21.08.2021 10:29

its a good trick which can also easy achieved with animation layers in maya though .... i still like pose to pose better than any of this though

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@hamzaalpoguz
@hamzaalpoguz - 21.08.2021 00:22

Thanks alot

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@FollowPhotiniByDesign
@FollowPhotiniByDesign - 20.08.2021 20:38

Thank you Pierrick, this tutorial is very helpful, I appreciate the time and effort you have put into this, big up...

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@ABentPaperclip
@ABentPaperclip - 20.08.2021 19:43

this is a really interesting technique! definitely seems like a lot of repetitive work to get to the end result- seems like an interactive tool could be made in Python to make it more accessible... hmmm.

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@FinalMotion
@FinalMotion - 20.08.2021 17:43

how do you know which constraints to use?

You used copy rotation, copy location, copy transform, child of and damped track... do you have to use them all one at a time? Or could you use copy transform/child of for most of the rotation/translation movements. Also, for copy transform constrtains, could you not select both empty and bone and use object to active from the pie menu to snap it to its location, and then apply visual transform?

Also, would an addon like wiggle bones work? i dont know how it works fully, but from my experimenting, it seems to do a very similar thing to this, just a little easier, with sliders/values for how much damping, spring, influence, etc etc.

if not, this is still a really easy and useful way to get follow through motions... and id assume it would also work for leading animation by offsetting backwards in time instead of forward in time.

Super cool 👍

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@manojlogulic4234
@manojlogulic4234 - 20.08.2021 17:43

This is amazing technique, thank you very much for sharing.

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@darcksnow59
@darcksnow59 - 20.08.2021 15:08

Supère astuce avec le Damped Track c'est top ! C'est un process qui me paraissait lourd et trop contraignant (sans trop savoir pourquoi, certainement le baking qui me faisait peur^^!)
Ça pourraît etre pratique de pouvoir paramétrer un offset de temps directement sur les contraintes de transfom. Ça éviterait le baking et surtout permettrait de générer rapidement plusieurs variations d'une même anim.

Enfin merci d'avoir rendu ça si clair et évident !

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@WaterShowsProd
@WaterShowsProd - 20.08.2021 11:08

Very interesting.

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