Комментарии:
AweSome And I love Maya much more and more. It's very flexible.
ОтветитьAutodesk Maya is an unreplacable goddess when it comes to every model you wish to make.
ОтветитьGreat tips! Especially that uv / transfer attributes technique.
ОтветитьSurprised I didnt know about so many of those. Nice vid, tysm!
ОтветитьMaya is a lot easier now.
ОтветитьEh, why even use Maya for modelling when 3ds Max is the real deal and vastly superior?
ОтветитьBack at it again he is!
Don't suppose you will be doing a Maya --> Blender tut one day?
Learning Blender from the ground up is painful as everyone is like "these 4 verts you see. That makes a piece of topology. topology is yap yap yap"
If there was 1 solid dude out there, that did a simple "experienced in 3D autodesk packaged and wanna change to Blender swiftly. Watch this O:" They would be a real king for that (hint hint haha)
Wow I’ve never known what vertex face was. Thanks!!!
ОтветитьNice, started on Maya 3/5 around 2002, I miss those days
Ответитьabsolute gold. thank you!
ОтветитьDo have the old autodesk maya interface from 2004 , i do!
ОтветитьMeshyAI is going to replace you and it's getting better and better
ОтветитьI vaguely remember finding out about the mmb redo last, in a tutorial years ago but never added it to my work flow. It is powerful and I will be adding it this time. Thanks!
ОтветитьThank you so much for these tips, man you're a legend.
ОтветитьI started using Maya about 10 years ago in Highschool and really enjoyed it. Long story short after some life events I ended up not really using it for a long time and have just started picking it up again to hopefully get into the 3D modeling field. What would you recommend in terms of things that would be good to help learn everything again? Any specific books, tutorials, and that sorta thing you or anyone else here recommends?
Ответитьsaludos desde Peru ya me registre......... gracias
Ответить(My full comment and list are under Pinned comment)
Let see if those trick in Maya have similar version in Blender or not
also a quick workflow for cylinder caps. Select the center vertex, convert selection to edges, connect components and you have a nice edgeloop.
Ответитьnice! :)
I use Maya from version 1 ( if you need install file just say, I have it :) ) and I didn`t know for few things. Good job, tnx!
Thanks for the video, but please tell me, I often hear that experienced 3d modelers create paid and free courses to teach other people. But if you have experience, why don't you work in your profession, for example in the game industry, or in 3d stock and so on. It turns out that training brings more money, or training is needed only as an additional income. But teaching is also a labor-intensive business? Also by training other people, you create potential competitors. What's the catch.
P.S. Perhaps the question is strange, I do not want to offend anyone, I just worry about this issue.