Комментарии:
The estate system could be the biggest step to republics and theocracies being playable
ОтветитьTrade is the most important feature they should add in the short term in my opinion, mostly to introduce it somewhat early so they can build on top of it in later DLC
ОтветитьBiggest missing mechanic is in-depth satanism
Ответитьthey are already tied a lot to the authority level so i dont know how much they should change to implement actual law systems.
also as far as we can see they are trying to keep all these tasty mechanics so its not crucial to ignore most of them.
something like holdings buildings. "yeah main thing is the castle/city/church. you can lvl it up, and build some variety of buildings depends on your culture and terrain. itd make your game significantly better" -> "yeah main thing is your tribal/feudal/clan land. you can lvl up its authority, and pass new laws depends on your culture and faith. itd make your game significantly better"
I'm hoping for a dlc that allows republican gameplay
ОтветитьGreat ideas. Tbh i would love a roleplay focused aditions as well, like more interactions with family, lovers, rivals, vassals outside of just what is necessary for gameplay.
ОтветитьThey could also add resources
ОтветитьThe laws in ck2 were kinda mid
ОтветитьUhh, dude... according to many publishers like paradox, instant gaming steals keys from devs... i know u gotta get paid but cmon, dont screw over indie devs
ОтветитьIn terms of catholicism I really miss some kind of investiture. The ability to appoint your own bishops or even antipope would be nice. the actual system that your temple holdings are leased by some dudes is just awful.
ОтветитьGood points especially on trade and laws
ОтветитьThe naval game is so silly honestly, I was playing as the kingdom of sardinia and I could do literally nothing to defend my island from naval invasions in full fledged wars
Ответитьthe reason there are not naval battles in crusader kings is that during this time period, outside of byzantium, venice, and the fatimids/abassids, naval warfare was not engaged in at all. so perhaps it could be a special mechanic for those tags, but for anyone else it would not be historical until the lategame
ОтветитьI don't like the unhistorical prince elektor what ever system for the HRE in CK3. Would be more fun if this would be a decision in late game or so. A HRE DLC would be really great.
ОтветитьWhen I first played ck3 and realized how naval transport worked I just thought “ok so they decided to make this a toy game”, instead of making navy less clunky they just got rid of it. It made me immediately understand how ck3 was a “dumbed down” version of ck2, like ck3 is duplo to ck2’s lego
ОтветитьYessss! Just adding actual laws and some sort of trade will make this game go from good to great. Sure, navies, republics...etc. are all very nice, but just some basic laws and trade would add so much depth. I mean... it is a grand strategy game after all.
ОтветитьI know we are talking about features here and I know my opinion might be unpopular... but I loved the 769 start date. The more time to play the better!
ОтветитьI could be wrong, but I think Paradox has consciously excluded many of these features in CK3 because they have made the decision that CK3 is something in between a strategy and role-playing game, whereas the successor-in-time games are strategy games. And they have also decided to focus on the role-playing aspects of the game and to make the strategy aspects just good enough. This is why I don't think we'll ever see any real improvement in the warfighting aspects of the game.
But one thing I would like to see that I think does bridge the gap between role playing and strategy is to ability to meddle in other realms. Medieval rulers often took opportunities to sow dissension among enemy dynasties by supporting rival claimants to the throne. They were rarely successful in getting said rival claimant on the throne, but that wasn't necessarily the end goal.
why not a caravan adventurer? i feel that's be the most accurate way to do the movement of goods
ОтветитьI think trade would be good but mostly as a modifier for the gold and development you get from port buildings, so it's less a case of just building a port and calling it a day and more about securing trade routes to maximise it's utility. The actual commodities you trade in are more of just a historical tidbit, something that could be accounted for in flavour text that rationalises the value of any given trade route.
All of these are good ideas I'd say, even though naval warfare would tip the scales in favour of Venice, the Byzantines aswell as Arab and Berber cultures if it was implemented historically, allowing them all to dominate the mediterranean and mostly compete amongst each other- I quite like reflecting the historical conditions through gameplay and this would be accurate. It would add a dimension to the politics of Crusades if securing the support of a city-state like Venice was crucial to combating the naval advantage of the Muslim realms.
The main thing I want to see that isn't on this list is East Asia. As it stands the Mongolian Empire is a pretty major in game event and with the addition of Timujin himself in the 1178 start date they clearly want more people to use the "Become the Greatest of Khans" decision, but you only get to play a pretend version of the Mongolian empire that doesn't include their dominion over China or their struggles and ultimate failure to subjegate Japan, the Viets and South-east Asia. Plus having East Asia on the map would dove tail well with trade mechanics since China would be a significant trade route even with a few degrees of separation, let alone the more direct trade that was facilitated by the Khan and the silk road which medieval traders coveted greatly. Plus the way the map cuts off in the east looks rough anyway, I really hope it isn't going to look like that and stay such an insignificant part of the gameplay despite it's actual historical significance.
I miss the ck2 monks and mystics content, specially the satanists and the eagle warriors. Playing as a trade republic was really fun too.
ОтветитьJust make a Italy focussed DLC giving republics and Catholic overhaul + trade. Ok thanks bye
ОтветитьGod I want naval battles in CK3, it`s going to make AGOT mod just perfect.
Ответитьthey should just make units able to fight on water with serveral things that can make them more effective such as culture traits, commander traits and naval men at arms that cant go on land.
A simple enough solution that doesn't require as much micro management and would be easy to develop they could flesh it out later
A major addition for me is for console to get updated like pc :(
ОтветитьThe game also lacks flavor, it annoys me to no end that is the same experience to play as a French noble in 1200 and a Scot in the 800's.
ОтветитьCorrection: CK2 had no naval combat. It had ships, but they acted solely as troop transports, and they were just tedious to interact with while not adding anything unique or interesting.
ОтветитьGame of thrones mod is the reason most are playing this
ОтветитьAll i want is for actual medieval low percentage of children getting over 16 years old…how come out of 12 kids only 2 died, one from illness other drowned in river, plus my daughters be giving births every year, all surviving and in hundred years of play i have 150 members of dynasty like WTH!! As i remember in real history there always were more likely 1 or 2 kids survive till 16 teen. And i don’t want Mods for that, the game already super glitchy after Road of Powers🥲
ОтветитьLmao just saw your sponsorship and i missed a good chance at offers☠️
I ended up buying CK3 and all its DLCs @ 117 Dollars damn...
CK2's organization of realm laws, trade, and military was sooooo much better. The devs cut a lot of a content in the transition from CK2 to CK3 so they can just repackage the content again as DLC 2.0.
ОтветитьThe developers really need to do something about crusades. I can't believe so many DLCs and updates have been released without anything to fix or improve the broken crusading mechanics. In my current game the papacy and other crusaders were walking backwards and forwards in Italy, embarking then disembarking. As I'm the most powerful ruler in the world (because this game is easy) I took the initiative and landed in Jerusalem. Nobody followed me. So soon after disembarking my entire army of 12,000 was wiped out by the 50,000 strong Muslim armies. The AI thought this was the right time to finally join the crusade. A few thousand at a time, immediately getting wiped out. Crusade over.
ОтветитьI have loads of ideas but top of my list is manpower. Currently if your entire army is wiped out it doesn't really matter. In a few months they'll just respawn like Dothraki. I want to see a system similar to Hearts of Iron where manpower is finite. Long periods of war or heavy casualties should significantly affect your available levies and economic power. This should take years or even decades to recover from. In Hearts of Iron you have to be careful deploying troops and giving battle because once they're gone, they're gone. This would add some strategy into this so-called "grand strategy" game. Right now it's too easy to take any single county and become an unstoppable superpower within 1 lifetime specifically because you have no real deterrents to waging war after war expanding constantly.
Oh and get rid of Varangian adventurers. They're annoying. There's nothing immersive or challenging about them. They attack every 5 years like clockwork with similar amounts of troops and they're easy to defeat with men at arms alone. It's more of an annoyance than a genuine threat to my realm. I've NEVER lost against them.
What map mod is this?
Ответитьdont be afraid, until 2030 we should have to most of your wishes fullfilled
ОтветитьI remember in CK2 always trying to get someone from my dynasty into the Collage of Cardinals and elected Pope. It would be great if we had that layer back in CK3
ОтветитьIn the Forums they hinted once that they want to do Republics, Trade and Nomads properly this time.
A Religious Overhaul is also something that is overdue. Not only for catholics.
One thing that I can imagine working better than in CK2 is actually societies. Chilvarous Orders, Warrior Lodges, Assassins etc. Could work so much more reasonable with Adventurers.
It's not 7 it's more like 70 ui is ass and unusable and game gets quite stale after 1 playthrough
ОтветитьCrusader kings didn't have navies either
ОтветитьNice video, I agree on everything except the navies. As someone with 5k hours on EU4 I'm still finding myself playing more and more CK3 recently instead. It just feels good to play a game without too many clunky mechanics that barely bring any extra satisfaction. Island and colonial gameplay is one of the things i dread the most in eu4, from the tediousness of selecting hundreds of ships or having to recover them from all round the world, and the automatic transport system thats just a pain sometimes.
Ответитьwhat people miss constantly is that CK3 is not aiming to be a grand strategy game but a mediaeval noble sims game.
ОтветитьLol I’m completely fine with no navies don’t hoi4 ck3
ОтветитьCompletely agree, I miss fighting with your council to get the laws you want. After a couple of years of CK3 I tried going back to CK2 and... felt dumber? Had it been that long? Whatever the reason I struggled at a game I have over 2k hours in. No where near mastered, but enough I should be able to play with muscle memory!
ОтветитьGo play Port Royale if you want to trade ffs
ОтветитьTrade does not make sense for this time period until Genghis Khan connects the east to the west. Before this it was just small time trade between guilds. Everything else has some realism.
ОтветитьCan you rank all paradox games please
ОтветитьAt this point, I'd settle for them having half the stability they had before the 1.13; CK3 was never all that stable, but the game has crashed more in the last month than the four years before that. Four hotfixes back to back in the last two weeks just confirms it.
ОтветитьI think paradox really locked itself into a corner with the contract system for feudal rulers.
If each vassal has its own legal system, there's no real reason to have laws that span throughout the entire realm and that can be influenced by the Council.
They may have laid the groundwork for republics and theocracies with landless play because you have a lot more smooth transition to unrelated dynasties like becoming historical characters mid play
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