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Another great video! I saw some comments on the Jester being misplaced, and while I used to think it was OP, realistically it is at worst a stall on looting, its not like you HAVE to stay in the interior and deal with it. I guess it gets way more dangerous with other monsters but everything around it on the list is much more of a detriment under that same condition, you have to get REALLY unlucky it seems to have to actually deal with a Jester, a Coilhead or a Bracken are an immediate threat and almost always set you up for something else to kill you IMMEDIATELY, same as the nutcracker. Gonna have to search for if you covered the maneater 😂
ОтветитьBRACKEN IS AN A
ОтветитьThe jester is s + dude. Even the game states its danger level at 90%. Coil heads ain’t that bad if u got ppl looking at them of course, if there’s multiple coils then it becomes an issue. The jester is the most dangerous bro
### Phases of the Jester
1. *Phase 1: Roaming*
- **Behavior**: The Jester initially roams around the facility or mansion using predefined nodes. Its appearance as a jack-in-the-box with legs and one arm sets an eerie tone.
- **Player Interaction**: Players encounter the Jester as it moves freely, without aggressive behavior, but setting the stage for potential danger.
2. *Phase 2: Following*
- **Behavior**: Upon spotting a player, the Jester enters a following phase. It will track and follow the player, ignoring attempts to evade or distance oneself.
- **Countdown to Phase 3**: There's an unseen timer counting down to the next phase, adding suspense as players must manage their movements and decisions carefully.
3. *Phase 3: Cranking*
- **Behavior**: The Jester begins winding up and playing its ominous music, signaling impending danger. This phase lasts 42 seconds, allowing players a critical window to initiate escape.
- **Player Response**: Understanding the imminent threat, players are prompted to evacuate the area before the Jester enters its deadliest phase.
4. *Phase 4: Pop Goes the Weasel (Run for Your Life)*
- **Behavior**: A dramatic pop sound signals the transition to this phase, where a massive skull emerges from the box. The Jester, now aware of every player's location, begins a relentless pursuit towards the nearest player.
- **Escape Imperative**: With the Jester accelerating infinitely, players have no option but to flee the facility to survive, highlighting the creature's unstoppable nature.
### Tactical Gameplay and Survival Strategies
- **Team Coordination**: Effective communication and teamwork are essential to coordinate responses and ensure timely evacuation during critical phases.
- **Understanding Threat Levels**: Knowing when to engage or avoid the Jester, especially during its following phase, is crucial to managing encounters effectively.
- **Impactful Decisions**: Actions such as hitting or zapping the Jester can escalate the situation into the cranking phase, requiring careful consideration of risks versus benefits.
Coil heads got nerfed and u can loose them round a few corners now. They ain’t a s +
FIY THIS IS JUST HIS OPINION
ОтветитьI have no idea if I’m just unlucky or something, but I simply have to disagree with people always saying Spore Lizards are entirely harmless. These motherfuckers CHASE ME DOWN no matter what. I mainly play modded, but even on vanilla they just run after me and idk why, it’s on sight with these assholes. They do 20 damage per hit and keep pace with me no matter how much I run, it’s awful
ОтветитьSuper danger :))))
ОтветитьNew tier list?
Giants can now be killed by any weapon including shotguns
you should make an updated tier list with the new enemies
ОтветитьI feel like brakens are c tier which I know a lot of people might disagree with but I very rarely see a teammate die to them and I've never died to them, dying to a braken only happens if both your team isn't coordinated and your team has dogshit spatial awareness, but I'm always scanning around me for loot and enemies so they basically never ambush me, the worst case I've had they cornered me but then it ran away
ОтветитьFunny how the baboon hawks placement on this list has aged like cheese
ОтветитьCoilhead and giant should be swapped, and worm should be in B tier imo. If it catches you off guard or there are dogs around its a death sentence.
ОтветитьThe one thing I want to note here is that bees in roaming mode are a totally different beast than bees at their nest. If bees are roaming, and you are unfortunate enough for them to get even a smidge too close, you might as well accept death. The only thing that can save you at that point is entering the facility, because from my experiences, roaming bees DO NOT GIVE UP CHASE. And if they do, your stamina doesn’t last long enough to save you.
Ответитьall shit
ОтветитьThe nutcracker being higher than the jester is crazy to me
Ответить200 hours and you haven't learned how to counter Nutcracker?
ОтветитьThe bracken is overrated. Like it's very simple to deal with. Just turn your back every few seconds then your fine. And if your about to say coil head combo just put your back against a wall. So you'll be able to watch the coil head and the bracken only attacks from behind and if he can't be behind you as your back is against a wall he can't attack. And with the spider snd thumper just run. The bracken isn't actively chasing you so just don't look at the bracken to much or turn around every few seconds.
ОтветитьHere's a personal list from someone with a ton of experience in the game
S+: Coilheads(no brainer)
S: Giants(almost put at S+ since there's almost no way to properly deal with them efficiently without wasting the time waiting for them to path in a way that you can move around them unseen but also they are sometimes nowhere in the way and can be ignored entirely), Brackens, Jester, Snare Fleas(can be very random and is almost never expected as it isn't worth constantly looking above yourself as you run around on rend. Also worth noting is if you don't have a shovel or if you aren't near an exit/no teleporter you're just automatically dead)
A: Nutcracker, Earth Leviathan
B: Thumper, Ghost Girl
C: Spider, masked, Circuit Bees(constant looming danger of them being bugged out in a lobby with randoms where they chase you until you die if 2 of the players try doing it at the same time)
D: Hoarder Bugs, Slimes, Spore Lizard, Baboon Hawks
Imagine not having 600 hours (joke)
Ответить400 hours of gameplay is the REAL danger here
ОтветитьDid the thumper get removed or something?
ОтветитьThe giant isn't invincible
ОтветитьI have 15 times more playtime on minecraft than you have on the company
ОтветитьI'm pretty sure baboon hawks will also attack you if you are holding a shiny item, notably the apparatus.
I had one that was super aggressive and wouldn't leave me alone, even though neither of us looked at it. It only stopped when it stole the apparatus from me.
Brackens aren’t that bad. Just keep your head on a swivel and look at them from a diagonal angle to keep them at bay
ОтветитьI've gotten used to looking behind my back every 15-20 seconds, so brackens arent that bad if you get used to them
ОтветитьA single monkey will attack unprovoked if you look at for too long.
ОтветитьIn my first game ever, I entered the facility and there was a coilhead standing right at the entrance. My friends left me to stare at him the whole game and then launched the ship without me :(
ОтветитьThe girl getting triggered by teammates has to be a thing because I didn’t look at her once on purpose and on the 3rd spawn she was chasing me :/
ОтветитьThis might be a hot take but I would rank the jester around the same level as a loot bug, the only scenario where it actually kills you is either that you didn't know what it does, youre playing with friends in such a huge layout you couldn't hear it or you ran in so far that you can't find your way out, wich you should never do anyways. The jester sure is iconic but it really isn't a threat and honestly just takes away power level for actually threatening monsters spawning.
ОтветитьEarth Leviathan is definitely more dangerous than loot bugs & slims. By itself it's easy to counter, but once there's dogs or giants, they become a pain. That synergy is what makes them dangerous.
Ответитьlasso man ):
Ответитьyou can also counter the snare flea by exiting the facility while it is on your head.
ОтветитьCoilheads main difficulty comes from his insane synergy with other enemies, especially brackens
Ответитьi strongly dissagree with earth leviathan at D tier i always hear it starting on me drop everything run in either behind ahead or sideways and get insta killed even though im in full sprint no weight because i rolled poor RNG and it decided 0.0001 seconds was enough time for it to pop up
ОтветитьS for 'Shotgun', A for 'Annoying', B for 'not Bad', C for 'Circle Strafe'?
ОтветитьWurps danger level
Ответитьmy friend group and i encountered a masked employee for the first time last time we played... one of our group got haunted by the girl so he left to the ship, and the 3 remaining of us met up at the main doors on Rend and we all happen to look up the staircase just to see one scurry across the top of the stairs LOL that shit was terrifying seeing it for the first time
ОтветитьWhy do you think the nutcracker is so strong? I don't see people avoiding them nearly as much as the guys in A tier
ОтветитьFor us masked enemies is an easy S tier because of our mods which gives masked the voicelines of random teammates, removes their mask and no unique walking style, literally walks like a normal teammate, wear a random teammate's tag and can do some dangerously smart AI like spinning around as if indicated to be tp
ОтветитьYou're wrong about baboon hawks. I have been killed by like 5 solo hawks and I NEVER look at them.
ОтветитьThe ambush monsters (Bunker Spider, Snare Flea, Bracken, Mimics) are infinitely scarier with the skinwalker mod, and also I fall for fake friend sounds easily so I will usually follow my “friend” and get flea’d, dragged away, or converted.
ОтветитьFor coil heads, you can lead them to rooms with multiple doors in succession. Their little arm stubs can’t open doors very fast. It helps lose the coil head, giving you two minutes before it appears behind you and kills you.
ОтветитьCall me crazy but I think you missed the thumpers
Ответитьdude i like literally never died from an coilhead
Ответитьsolo players when coilheads: 🗿
ОтветитьI love nutcracker groups get 1 to kill the other and then use shotgun from the dead one to kill him ez xD
Ответитьthere's so much factors when making this kind of tierlist, I could make a bunch of tierlists for this depending on the different factors
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