Комментарии:
That was interesting, thanks!
ОтветитьIt takes skill to condense that much information in just 4 minutes
ОтветитьThis is inspirational and aspirational. Thank you! Also enjoyed the tunes and humor, keep it up!
ОтветитьGreat video. Very quick but packed with info.
ОтветитьI'll subscribe. Saw on reddit and upvoted
ОтветитьAwesome! :) Also came from Reddit. Subscribing!
Ответитьsubscribed...i loved my ps1, my aunt gave it to me when i was 8 after she got a ps2...it was a huge step up from the super Nintendo i had, lol
ОтветитьInstant subscribe. Informative and to the point. No attention-grabbing tricks or shouting... just good info. Looking forward to more of your content.
ОтветитьI want to hack Super Street Fighter 2 turbo graphics any pointers or clues on how to change the backgrounds or add in objects that
I can break in a bonus round
Found this on reddit, appreciated!
ОтветитьGreat work!
ОтветитьCan you do an in depth tutorial please for beginners on how to do this? As this is too fast? Thank you.
ОтветитьWhat's the benefits of Godot over PSY-Q? I feel it may be better to use Windows NT and Softimage for the modelling because that's what was used for PS1 development. Combine that PSY-Q and you can make legit PS1 games. To have them run on PC you just build in an emulator into the executable. Thoughts?
ОтветитьI subbed at “as you can see the texture is fucked up” 😂😂
ОтветитьLiterally every indie horror game nowadays:
ОтветитьEz
Ответитьgreat tut m8
Ответитьits really awesome and your tutorial is so simple and good, thanks buddy i just saved the video
ОтветитьI love this, would be really interested in seeing you incorporate a PS1 shader into the mix to simulate the other graphical effects as well.
ОтветитьGreat and concise tutorial. Love it! ps: Do you happen to be Finnish by any chance?
Ответитьhi there! when i try to make a plane tree like that it puts a black background outside the edge of the tree and fills the whole plane instead of just the image of the tree like yours does. i'm quite sure the png i'm using has no background so why would this be happening and how can i fix it? this tutorial has been so helpful thank you!
Ответитьhow did you shape the tree leaves??
ОтветитьThankyou guga
Ответитьhow did you make the camera follow the mouse?
Ответитьit is good but take a gaze to texel density special if you are using a whole massive object.
Ответитьps1 style is good for horror games and animations
Ответитьhow do you index the colours of the image?
Ответитьsubbed, what a fantastic summary
ОтветитьGodot chads we can't stop winning
ОтветитьThis was great, would love to see more in the same style. Especially terrains, foilage/trees. Really anything lol.
ОтветитьThank you, so much.
ОтветитьIs there a way to ensure that the textures on the models all have the same pixel count? I always end up with some textures having a lot more pixels than others in the same object.
Is there a way to texture something with full res, and then distributing pixels around the object uniformely?
How did you do that with the tree? Because, by my selfe i can see the blackrender, when you konw what i mean.
ОтветитьHow did you setup the lighting in this tutorial or was there no light source?
ОтветитьHow do you do this in Unreal Engine
Ответитьwhat are your settings when using index on gimp?
Ответитьis there a slower version , cuz this is kinda hard to follow, like what the purpose of 1mins video?
ОтветитьAmazing. 🙌🔥
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