Deathtrap Dungeon (1998)

Deathtrap Dungeon (1998)

PSX CGI MUSEUM

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Official Title : Ian Livingstone's Deathtrap Dungeon
Common Title : Ian Livingstone's Deathtrap Dungeon
Serial Number(s) : SLES-00746 / SLUS-00566
Region : PAL / NTSC-U
Genre / Style : Action / Adventure

Developer : Asylum Studios
Publisher : Eidos Interactive
Date Released : 10 April 1998 / 4 January 1998

Baron Sukumvit is a little on the crazy side. As the tyrannical ruler of Fang, also known as the Town of Lost Souls, he created a dungeon filled with devious traps and summoned horrific monsters to stalk the dark hallways. At the end of the dungeon sits Melkor the Red Dragon waiting to feast upon poor, unsuspecting victims.

As a gambling man, Baron welcomes anyone and everyone to the town of Fang as long as they try and outsmart his trap-filled dungeon. If any adventurer is successful, they will be awarded a price of 10,000 gold pieces and free the town from his dictatorship. Seventeen of the world's bravest warriors have taken the challenge, none of which have been seen since.

This is where you come in. Assuming the role of either Red Lotus or Chaindog, players must enter the dungeon and ultimately slay Melkor. The citizens of Fang are praying for your safety; defeat the dungeon and the various evils found within and they will be free from Baron's iron-fist tyranny. You are their last chance -- prepare to enter Deathtrap Dungeon!

Based on Ian Livingstone's best-selling novels, Deathtrap Dungeon is played from a 3rd person perspective ala Tomb Raider. Using either character, players will be required to jump across dangerous platforms, destroy over fifty kinds of evil monsters (spiders, serpents, dragons -- oh my), and avoid any and all traps. There are twenty different dungeons/levels in all, each with unique challenges and exploration opportunities.

Because of the trap-filled nature of gameplay, there are a variety of puzzles found within each level. Many puzzles involve flipping a switch at point A to open a door at point B. Some levers unlock hidden doors or treasures essential for progression. Adventurers must practice caution as some switches activate traps that will put an end to your character's crusade!

Battles are handled in real-time meaning the player has a few different options. Upon coming in contact with an enemy, he or she can either run or stick around to fight it, depending on how much health and what weapon they have. Baron left a variety of weapons in his dungeon ranging from flamethrowers, swords, bludgeoning hammers, and muskets. If your character has run out of ammo, or has no other weapons, their bare hands can be used to attack.

Will you have what it takes to save the town of Fang and escape the dungeon alive? Get your thinking caps on and grab a weapon, this is Deathtrap Dungeon!

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