NEW MULTIVERSUS ADVANCED TECH: HYPER HOP

NEW MULTIVERSUS ADVANCED TECH: HYPER HOP

Multiversus University

5 месяцев назад

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@gsmVoiD
@gsmVoiD - 21.06.2024 04:52

Wait this is actually sick whoaa

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@tristanwin
@tristanwin - 21.06.2024 04:55

So in theory any character could use this after a aerial low to the ground and then hyper hop? That could change neutral.

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@AJAXHQ
@AJAXHQ - 21.06.2024 05:08

😮

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@blackjam2683
@blackjam2683 - 21.06.2024 05:31

This was one my favorite things I liked about Supes.

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@ericdundas9768
@ericdundas9768 - 21.06.2024 05:57

This is a major abstraction of the mechanics, but in a certain sense, this is kinda like a reverse wavedash

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@mannx2_495
@mannx2_495 - 21.06.2024 07:01

bro

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@DaOnlyVyStarix
@DaOnlyVyStarix - 21.06.2024 07:11

Y this seems like a mechanic i remember doing alot in beta on accident

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@abandoned_green
@abandoned_green - 21.06.2024 07:16

I would really like to see a guide on neutral game, but specifically Shaggy if you’re talking characters

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@Raglandguy
@Raglandguy - 21.06.2024 07:20

YOOO you made a vid about it!! Nice dude 👍

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@defftony
@defftony - 21.06.2024 07:28

Although it is not straight up and uses 2 dodges, you can IAD into a hyper hop. as in up diagonal dodge then jump makes you do that fast 2 jump thing but sideways. Also works depleted.

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@ControllerOverheat
@ControllerOverheat - 21.06.2024 08:37

Big

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@Apotheosis_tktok
@Apotheosis_tktok - 21.06.2024 08:44

Had to sub. Trying to make taz viable in high level play.. he’s interesting

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@crazyskull12
@crazyskull12 - 21.06.2024 10:47

Situational but you can do it out of lebrons ball jab 2

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@deadfr0g
@deadfr0g - 21.06.2024 12:10

Whoaaa, this is really really cool.

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@BloodhoundfromYT
@BloodhoundfromYT - 21.06.2024 13:02

Bam you always coming in clutch ✅

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@ckorp666
@ckorp666 - 21.06.2024 14:15

ngl this name annoys me when it has the exact opposite motion of the original hyperhop, seen in kof (a running shorthop)

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@nicogreco6665
@nicogreco6665 - 21.06.2024 15:53

🤔🔥🔥 Dope jump tech!!
Subbed. Would love to see More multiverses stuff and each character “play style” and how to grow offensively but more importantly defensively in game and general play tips. Also how to get out of “auto pilot mode when fighting. Keep it up G!!

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@FriscoFatseas
@FriscoFatseas - 21.06.2024 20:10

Thank you this is a massive addition to the game

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@teddy2dope327
@teddy2dope327 - 21.06.2024 20:56

Been doing this with Velma with up air getting early confirms

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@StNick-ri9pz
@StNick-ri9pz - 22.06.2024 06:05

Gizmo can HH out of arrow since he can jump while charging/storing it.

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@GregInTechnicolor
@GregInTechnicolor - 22.06.2024 06:46

OK I THOUGHT I WAS CRAZY WHEN I DID THIS ON ACCIDENT BY MASHING TRYING TO RECOVER... I was like "how tf did I get over here??"

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@iruin3858
@iruin3858 - 22.06.2024 10:48

Just boost jumping. As long as you press the jump button as the dodge circle is closing you’ll boost jump everytime. If you press the dodge before the circle appears or after it has already closed it won’t work

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@belakthrillby
@belakthrillby - 22.06.2024 18:07

Wait is this basically dash jumping vertically?

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@Di-lyan
@Di-lyan - 22.06.2024 21:00

I have found that if there is a move that keeps your character from activating the walking animation, but actually causes your characters feet to press against the ground. It refreshes the resources regardless. The most obvious move I’ve found this working with. Is Rick flying meseeks the downwards motion the move has makes it very easy to use repeatedly with the reset resources

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@ramoramo86
@ramoramo86 - 23.06.2024 00:26

You’re making this new video yet, ignoring all the comments when people asking how to do the dash cancel move from the Superman combo video.

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@Kingcaligar
@Kingcaligar - 23.06.2024 03:10

I just finished my battle pass. I’m just trying to see who else is that far that isn’t pro

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@mgfplay
@mgfplay - 01.07.2024 00:23

After testing this tech for myself it really feels that Superman's and batman's Grounded Hyper Hop fells like a completly different from a Airborn Hyper Hop.
it doesn't actualy gives you a noticeble boost in high. An Airborn Hyper Hop, gives you an equivalent high of a duble jump in juts a single jump, wich is not the case of a "Grounded Hyper Hop", I'm falling to see the difference from this to a grounded version of an Instant Bouble Jump. I may need to do more testing tho. Great Vid!

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@deadfr0g
@deadfr0g - 09.07.2024 08:10

Okay! I’m not sure if this was obvious to everyone else here, but just to be absolutely crystal clear, when he says it “refreshes your air options,” this means…
• You get all six of your air actions back the moment you pretend-touch the ground.
The initial up dodge DOES NOT COUNT as one of your new air actions!!!
• The immediate followup jump does count as one of your air actions, as we would expect.

The speed of the height gain feels really fun, but in some sense, the most interesting thing going on here may actually be the additional air mobility you’re being granted: it’s basically putting you at the max height of two air actions, for the cost of only one.


Some miscellaneous thoughts:

My execution is so-so but the timing is honestly a little tricky to me (with not-Superman not-Batman characters). I imagine the dodge needs to start on the exact frame your character would become grounded…?

I’ve been playing around with this with Reindog a little bit. You can grounded up-bite an opponent at high percent and then hyper hop to pursue for the second up-bite; this is very difficult to aim but extremely satisfying to pull off because you really do just rocket up there after them. (Also, I genuinely can’t decide if hitstop is making the hop timing easier or harder, but I expect this technique will be more consistent in either 1s or 2s, since 2s has longer hitstop than 1s now.)
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I’m assuming some other characters with ground attacks that raise them off the ground can probably situationally make good use of this too. Like, just off the top of my head, maybe Lebron’s three piece?

Down-spiking a grounded opponent with Reindog unfortunately locks you into your recovery animation for too long to hyper hop to pursue their bounce: you will fully land before you can get the dodge off. (Maybe it could work on Iron Giant since he’s so tall? But you’d have to fast fall first and then hyper hop, which makes the timing even harder.)
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I’m wondering if there are any other characters who have a down spike that actually recovers quickly enough for them to hyper hop after.

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@Reallyjoyboyfr
@Reallyjoyboyfr - 19.11.2024 00:18

Is this still in the game?

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