OpenGL vs  Vulkan  Which Graphics API is Easier

OpenGL vs Vulkan Which Graphics API is Easier

Nathan Baggs

6 месяцев назад

45,082 Просмотров

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@romangeneral23
@romangeneral23 - 04.12.2024 02:39

I'm having difficulty with DX12.
Any advice on learning DX12??

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@Roeming
@Roeming - 04.12.2024 03:16

As a vulkan dev, 100% agreed. It's like filling out forms

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@itsmenotjames
@itsmenotjames - 04.12.2024 03:48

vulkan isn't harder. It's just a bit (47,000 lines for my engine) more tedious.

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@cheerwizard21
@cheerwizard21 - 04.12.2024 11:20

Agree. I tried both Vulkan and DX and as a summary I decided to stick with OpenGL and OpenGLES, since it's much easier and straightforward then all crap from Vulkan and DX. If I just want to go into shader programming as fast as possible to render a terrain and water, then with OpenGL I can achieve it very quickly. Also the performance issue may only exists if you are really building very intensive graphics for AAA game with a big assets and you need as much as possible space for optimization, then yeah choose Vulkan or DX. But overall, it's just too much to already start doing some graphics systems like water, grass, terrain, etc.

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@warrior-m-aster
@warrior-m-aster - 04.12.2024 15:59

I'd say that webgpu is a good middleground between vulkan and opengl. It's basically Vulkan with less setup and OpenGl with more control.

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@pirazel7858
@pirazel7858 - 04.12.2024 21:43

please do not use auto dubbing

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@deckard5pegasus673
@deckard5pegasus673 - 05.12.2024 06:56

If you are not making a photo realistic AAAA Game, there is no need for Vulkan. What's more OpenGl 4, if done properly(culling, batch send commands, etc.) can be almost as good as Vulkan. There is no need for the over complexity of Vulkan.

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@AlexWong-lq4pt
@AlexWong-lq4pt - 10.12.2024 23:16

Maybe this is a dumb question but as a vulkan learner, why not just build a small library or something once to get the heavy lifting done while still maintaining most of the massive control Vulkan gives me? Would that not get the best of both worlds?

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@adamrushford
@adamrushford - 08.03.2025 23:44

the thumbnail lol

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@KoltPenny
@KoltPenny - 20.03.2025 16:27

I hear that Vulkan is harder and my brain instantly goes "I can fix her".

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@AngryPacman111
@AngryPacman111 - 19.04.2025 17:52

gj looking on some random window create code while speaking about Vulkan

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@henryconner780
@henryconner780 - 09.05.2025 22:40

Bro got skill issues

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@Alchem1st75
@Alchem1st75 - 13.05.2025 22:02

yea but it runs better

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@smokedice
@smokedice - 29.05.2025 01:08

I’m gonna try screwing around with SDL GPU

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@nin1ten1do
@nin1ten1do - 30.05.2025 18:20

yaa a reaosn why game STILL SUX" thy are CHOPY and fucked upo from time of QUAKE 2 whne NVIDIA FUEKD UP OGL and VULCAN api

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@MakaparGames
@MakaparGames - 04.06.2025 13:26

WebGPU is a nice alternative. I’m using it for my game. It’s only slightly more complex than OpenGL, but more powerful, and comes with basically free performance gains!

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@arthuralk
@arthuralk - 19.06.2025 04:51

OpenGLES2 + GLSL100 é o mais fácil.

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