Комментарии:
jump in the
Ответитьmade this, works amazing. better than any of those 50 minute tutorials made by 8 yr olds
Ответитьthis is really nice! i added a skip button off of this, just make a text button, local script inside the button that destroys the loading ui when its pressed
ОтветитьBro lua is just better than Java. I have personal beef with Java
ОтветитьI hate loading screens
Ответитьloading screens w
ОтветитьWhy is my man asking for emails
ОтветитьI will giv yuo my maile
ОтветитьWhy are you using ContentProvider to preload BaseParts? That doesn’t do much of anything and adds more unnecessary assets to load. ContentProvider should be used on textures, images, and asset/content ids.
ОтветитьGonna try making this into a percentage
Ответитьthis was rlly helpful, thanks!
Ответитьnah, instead make your loading screen just a 10 second progress bar that literally just waits 10 seconds instead of loading to become a menace to society
ОтветитьMade this, works amazing, I've also added a skip button and a progress bar to the script so the loading screen its a little bit better. Thanks for the tutorial
ОтветитьNo wayyyyeyeyeyyeyy
I'm trash at making codes cause idk to code
Why tf are you loading the entire game? Loading screens are supposed to be used to load CRITICAL or ESSENTIAL/Main assets of the game. If you use the ContentProvider to load the whole game that would just be useless because Roblox already does that when starting the game.
And no, please don't try to also load the entire Workspace. That is also a waste of time, and if there is any MeshPart in workspace and your client just refuses to download into the cache/load it, it will make the percentage or the loading screen stuck forever at some state. That is caused by PreloadAsync because it keeps looping into the same asset until it's loaded which is completely useless in the case I'm talking about which would make the Loading Screen stuck.
Im the first comment in 9 months!
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