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#maximilian #dood #fighting #games #capcom #street #fighter #hype #rage #max #reaction #twitch #videos #yo #videogames #maximilian_dood #max_dood #dude #stream #streaming #training_stage #training #stage #rant #grid #training_stage_rantКомментарии:
I'm thankful that Tekken doesn't have a training stage. Well, Infinite Azure is the current defacto when it comes to no walls training stage, but at least that stage is actually good to look at compared to SF's training stage.
ОтветитьNot an issue in Tekken. The stages are so good that random select is the standard round 1 format, and players can switch either the character or the stage on loss.
ОтветитьMan finally somebody says it. It sucks so hard to have to watch training stages everywhere now.
ОтветитьTraining stages turn fighting games into grid based strategy games.
ОтветитьHear me out. Training mode should be playable. But you have to unlock it by some absolutely ludicrous requirement like that win 100000 online ranked matches or something. “Oh you like the training stage so much? Earn it.”
Ответитьjust install a mod on the spectator pc that changes the grid for another stage
Ответить@Miles923 Hey dude. I started watching you as a gamedev, and this video made me go check my levels. Honestly, I knew that one needed fixing. The lighting was terrible. Do you have any other videos directed at gamedevs about fighting games? Because I started with an idea about how to make a control app for moble fighting; I'm still kind of a fighting game newb after 3 years of research.
ОтветитьI think Today is my day 😊🤣
ОтветитьTl; dr: Console fps is garbage.
ОтветитьI get it...
But just cause you hate it doesn't matter that much, does it...
I get that stages might be distracting for some people, but stages are part of the game, something that is expected as you play the game, nobody complained about it on the arcades and probably nobody cared, and now people complaint about it because their ranks are on the table. Are you really good even do you cannot play on any stage?
ОтветитьI remember thinking when max first brought this up it not being such a big deal but then I started seeing it everywhere more and more and now over time I can't help but agree completely with this being a problem and needing to be addressed by most fighting game devs except the guys who make tekken they are on point and everyone who makes fighting games needs to follow their example
ОтветитьMKX’s training stage is iconic to me. Tekken (and other games where stages matter) should have that hologram training stage that act like the X-men training room/ the startrek holodeck
Ответитьthey need to lock the grid brokeasses keep picking it cause of low setting pc players
ОтветитьGod i hope they dont make training stage selectable in SFVI ranked.
ОтветитьI’m not a huge like fighting game person (like I’m very much a filthy casual fighting game person), but do you think it has something to do with people being able to see what their doing? Like visually, it makes it easier to see what their doing and people can be more accurate to their gameplay? Like an accessibility issue for people with visual disabilities?
But just like someone else says I wish the training stages were something related to the lore/ world of the game. I think that’s pretty cool and it won’t be super annoying/boring
Tekken doesn't do this thankfully.
ОтветитьTraining stage is hype tho
ОтветитьOr why don't the developers just create a stage that's unique to tournament play? Like since pro players only bring their gamepads/fight sticks to tournaments, why not have like "Street Fighter VI: EVO Edition" or something where it's unique to EVO and the stage is optimized the best for pro play while still being visually entertaining for the spectators, but it's not accessible on just normal retail editions. That way the pros get to min-max their Sp/h(sweat per hour) while at tournaments, and casual Casey and Hardcore Henry still have to play on the other maps. "But what about for actual training purposes?" I hear someone eventually saying. Just have a training map but make it only playable while training.
ОтветитьWhenever i play on most other stages the lag is unbearable for me it's annoying when you're trying to play the game and you're constantly lagging
ОтветитьTekkens stages are great you see a lot more than others but I've actually seen all the stages played competitively instead of 2 or 3
Ответитьmeanwhile Under Night: training stage is one of the only 2 stages that don't cause lag in online play
ОтветитьI DONT CARE, I LIKE GRID AND YOU CANT STOP ME FROM PICKING IT. GRID IS THE BEST STAGE
ОтветитьTraining stage is so dull I actually didn’t notice that was SF4 being shown until I really looked
ОтветитьSmash bros: "laughs in colorful stages"
ОтветитьMan I love training in Solitary Confinement
ОтветитьI don't see it
Devs could make all stages to be perfect and work flawlessly so that there would be no excuses for variety but I can't imagine the competitive players choosing anything else but the training stages even if they didn't really had a good reason to always pick the boring asylum room over and over.
Mental trauma from the SF4, its all in thier head these days. Most stages and games are fine and have no little to no lag issues with stages. Devs for major AAA figihting games just need to scale all their stages correctly to ensure miminal to no lag, It can't be that hard can it? Once that's done, trainning stage should never be used for tournaments ever again. Trainning stages are designed for just that, trainning! If you can't function withtout the ines and boxes in a tournament than that's a "you" problem. There's too many amazing stages out there that viewers and players could be using in contrast to the boring Grid... It needs to be banned!
ОтветитьThe training/tester stage should be something in-universe, not sodding graph paper.
HAVE the graph paper stage if you need it, I get that they are useful, but maybe don't allow actual Multiplayer fights there, especially at tournaments. It's no fun to watch!
it's not always up to the devs. a lot of KOF15 stages are viable the players just chose to play on the Grid. force of habit. sure sometimes it interferes with gameplay but if you are gonna play well you cannot blame it on 10 diff stages there gotta be a few which are viable. tourneys became depressing to watch fr
ОтветитьThis is Street Fighter so where are the streets!?
ОтветитьIt is amusing revisiting this now given, during Evo, how common it was to see people say "oh thank god no training stages in sight". It seems that a wider audience really was tired of seeing mostly grid stages.
ОтветитьFighting Games hitting the Griddy fr fr
ОтветитьKof15 should add that smash bros stage for this, just remove the cameos. Its plain, nice looking, and would be a great reference. Make it the cpt stage
ОтветитьI haven’t really noticed honestly that training stage is used at a competitive level. I think stages like that should be banned, but I understand that it’s allowed because it’s a clean pallet that doesn’t collide with the characters. I suppose a balance is needed
ОтветитьPlaying in training stage outside of training is playing with training wheels on.
Ответитьmaybe if we ever stop useing ps4 for strive we can use all the stages, I think like all of them have great visibility
ОтветитьTraining stages should be banned i tournaments
ОтветитьI would love if a fighting game had an option to have a grid overlay for any stage in the game instead of a training stage or even design the stages in a way that at least has a grid on the floor in some capacity. Like, a city would have a grid-like brickwork design, a beach would have pebbles arranged in a grid-like fashion, a forest could have patches of lichen and moss in a vaguely grid-shaped design. Just be creative with it.
ОтветитьThe grid exists because all the sweat lords in fighting games need to measure everything.
ОтветитьThis is what I've been telling BFTG TOs since forever. Thank god for GrimHack.
ОтветитьTekken is not a good example here because it is a 3D game where you need to interact with the environment. It just won't work there, you need walls and shit to break.
And I think it also depends on the game itself, in the case of SF4, I would absolutely not care at what stage the battle takes place, because the gameplay of this game is so dynamic, varied and interesting that the viewer has no time to pay attention to the environment. (And by the way, the training stage in SF4 has amazing music)
In the case of SF5, the situation is completely different. It's not about the stages, the point is that SF5 is not that interesting to watch. And this also applies to SF6.
Overall, I don't have any problems with the training stage, but they may prohibit using this stage in major competitions.
I love what KI did with their Training Stage, where you can select a projection of classic KI backgrounds and get the classic music for the stage. And even then, with all the visual and sound variety that could bring, they didn't make it selectable for fights. Kinda wish they did, but it's a good move they didn't IMO.
ОтветитьCVS2 is probably the first training room I ever seen, it looks cool, however no one ever played on it because it wasn't in the arcade version.
ОтветитьOf corse max hates training stage it's the purest representation of the fgc. Which he fucking despises
Ответитьi play on the grid because my pc drops below 60fps in stages (ultra street fighter 4)
ОтветитьVF4 Evo had the first proper grid-like training stage but it was only playable on VS matches with cheats.
ОтветитьThe only Training Stahe that's cool is from X-Men: COTA. PERIOD!
ОтветитьI’m so glad I am not the only one that shares this resentment
ОтветитьThey need to make lore accurate training stages. Instead of being “the grid” have it be a gym or a standard boxing ring. In Fighterz for example it could be the gravity chamber or hyperbolic time chamber. Instead of a generic stage have it make sense.
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