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So, it's something like reinvention of the cycle "concept-prototype-verticalSlice-content-CBT-OBT-release", but I am honestly not sure about making different projects for each mechanic as then you are going to spend a lot of unaffordable time to integrate different project into the main (if you don't lose it in list of all your projects). Sure, you can make something universal and use it everywhere, but then your players may get bored of the same mechanic realisation or - even worse - you may get bored. And yeah, after all the game is getting very common if you fail descriptions at concepting stage.
Ответитьthe lengths people go not to learn how to use git
ОтветитьDon't ever make copies fellow devs. Use Git or another source control software
Ответитьthanks worm guy!
ОтветитьI love the consistent mis-spell of "finial."
ОтветитьMay I ask you to provide the list of games played in this video? Creating a video about good indie games is a good idea!
ОтветитьThat gnome game looks fun
ОтветитьObsidian is a go to for note taking (self hosted and allow for kanbans too)
ОтветитьIm just starting out and I make prototype projects of specific things just to learn how to code them but I have the main game project backed up on GitHub and Im adding to that slowly as i learn new things. Code is the biggest challenge for me because im a professional musician not a coder. Sometimes I even ask chatgpt what some lines in code actually mean or do and honestly it's pretty good at explaining stuff. Im obsessed with knowing exactly what every line does rather than just copying code from a tutorial and get it working but not knowing why or how.
ОтветитьThis is the best breakdown of how to create a game I’ve come across!
ОтветитьI think that make a separate project for each feature is a great idea. I usually made those things in github, making a new branch for each feature and when a feature is done i merge it with main branch. To avoid many folders and tools like git are very useful, but that idea is great!
ОтветитьI'm on the step: watching tutorials to learn how to code... I usually don't follow things step by step, but I'm looking for specific features and when I see an example of working code, try something like it, and then wonder why it doesn't work...
ОтветитьI've been watching lots of your videos lately, just finished the RPG series. I want to make a game that takes inspiration from a game called Stuck in Time, which took inspiration from Loop Hero, but I'm not finding any sorts of tutorials about this or auto-battling in general.
Any chance of tips and guide videos for these sorts of games?
Could you list all the games you have playing in the background? Some of them look really neat :)
ОтветитьThank you.
Making each feature as a separate project in Godot was an eye opener for me. Great video.
The multiple projects things isn't necessary. You didn't mention version control, but every bit of backing up can be avoided by just using something like git. Same with features, if you program them in a modular way you can make different scenes for features or even use one for everything. Having maybe a second project is fine for testing new ideas that could break things but that's it. Still, great video overall!
ОтветитьThere’s a low chance you see this, but how do you keep track of all the code and all the different updates in Godot and where should I start with learning because all of the tutorials are old
Ответитьhelp i'm 13 yo should i start developing game or not?
ОтветитьI used Notion for a bit but I use something else I found is better for my adhd. It’s like notion but more visual type building blocks it’s called Milanote. It helps me greatly to throw my ideas down before my adhd brain forgets them loll
Ответить47@6#
ОтветитьInteresting video
ОтветитьSuggesting making copies instead of version control system gave me chills…
ОтветитьYeah... So I wrote down The game and now I have 5 to 10 games 😅 one of them took one of the systems and I am now going to build game similar to Wizard Tower (closest game to just one feature) at the same time I am doing 2D platformer to learn GoDoT but My ADHD hyperfixation wants tolearn how items and Magical weapons work. Like Flames Axe or Burning Dagger both deal dmg that is Fire type and how to implement resistance and how to generate The weapons if Axe causes Bleeding and Dagger has higher crit chance or something... 😂
ОтветитьThere is nothing wrong with a bit of shameless promotion. How does your audience find your published projects on Steam?
ОтветитьI've got a couple issues with this video.
You should probably be recommending people to use version control rather than making seperate copies on their computer. Git is completely free and other free tools like github desktop make it very user friendly. It might be intimidating at first, but completely worth learning.
Creating whole new projects for features is a suggestion that is up to taste, but it would probably be faster to create a branch of you project. Doing something like a branch would also avoid the extra complexity of retroactively trying to connect two systems not designed to connect together.
Lastly it's unclear that the skillshare segment is an add read, It would be good to make that more clear in future videos.
Overall a cool video though, it's great to see developers step through their process.
You are now a minority.
Always been one homie, always been one.
So does it actually matter which aspect of said game to do first? i mean I know the character controller is a must if you wanna add other thing involving the player, but outside of that, UI, enemies, etc. does it matter?
ОтветитьCopies? Doesn't Godot have builtin git?
ОтветитьThis video is fulfilled of original ideas and valuable lessons. You helped me a lot for my project, thanks!
ОтветитьAnnnnd be sure to spellcheck your work 😂
ОтветитьFor version control using those prototype projects, how do you organise them? Do you have a prototype folder in ur main game project area that holds them all?
ОтветитьWell I thought I was further, but I guess I'm still on the blueprint stage, made a gameplay loop, but not really sure what I should prioritize next.
Coding is my least favorite part of game-dev and my weakest skill, so it doesn't help on that aspect either.
I do thank you for the tip on separating mechanics into different projects, just got to figure out what my next step is.
I really appreciate this video. The most agreeable and efficient advice I've seen in a while
ОтветитьI appreciate your advice and the way you have made this video, thank you
ОтветитьCreating multiple projects to prototype different features seems a bit excessive. But if it's for people learning how to develop games i can see why that'd be the case.
ОтветитьFor project copies, I'd recommend using Github or any other form of the repository. Depending on the scope of your project, having multiple version in the same machine can eat up storage quite a bit
Ответитьis this a 16x16?
ОтветитьSource control. Holy hell.
ОтветитьSuch a helpful video! Cheers for the effort you put into it :)
ОтветитьBor can i make 2d game on laptop
ОтветитьWhich software do you use to create sprites?
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