Комментарии:
Iluvium price by april 2025 approximately sir
ОтветитьCrypto gamer must live like a parallel universe...
Ответитьman everything ive thought about illuvium has come true so far, including and sadly their total ignorance of how real gamers act. Very few things in this world really surprise me. The pricing of illuvium cost to play the game at a basic level is too prohibitive, and the problem with this is deep because everything and all their assumptions for the projection of illuvium are based on these completely unrealistic milking numbers. No one in mainstream will touch it with this pricing, and money focused whale game. How can they not understand that no one gives a shit if they can only play tier0 where nothing is interesting. They need to change the model FUNDAMENTALLY. They need to forget about milking maximum and simply making a game that will appeal broadly and then milk reasonably for things people are willing to pay extra because their desire is spurred from playing the game - and ideally things that are not pw2 but that ship has sailed as its completely open crypto trading hence its completely pure p2w. I am sad to say this but i am planning on selling my ILV after waiting staked for several years to see if rev dev would make sense - it is exactly as i thought they need to get the clue first and it can take YEARS before the game is ready still and it will grow very slowly in that time - and only and only IF they manage that will they after a long time start blowing up.
You cant do shit if you dont open up the wallet in illuvium - thats terrible gameplay design. Terrible. People will not go to that, no way in hell will that ever happen. Sorry to tell the truth. Its better to ride this bullrun on other projects and after the bear comes if illuvium is showing promise then maybe stake the tokens again. Maybe, so far it has proven a massive tactical mistake every lock up for me. No one wants to be like the person who never sells their cardano because "best project ever and ofc its gonna pump".
Look, im watching the rev dist wallet and its earning basically nothing since release haha. Hahaha. There is singular comments on illuvium videos. There is no attention, and even i as a pure gamer all my life and one who loves pokemen can see through this shit easily and dont wanna waste all my money to "do things" in game and get very little on some hype cloud idea. They need to open up their eyes, make a widely available game and earn the money from extras.
Look rev dist is a great idea - but its basically stocks. However you cannot make a successful large audience game where you cant do anything if you dont pay large amount - it will never blow up... they need to understand this that the whole gameplay loop must be open to everyone, and extra things and shortcuts can be paid for but evne that is terrible game design for masses. Axie was pumping so hard because it was a pyramid that gave people literal money farms until the top broke, we certainly do not want to emulate that in illuvium so don't think because axie did that its the same for illuvium. The way illuvium should approach this is to make a fundamentally great game that people can just play and will draw people in who will want to pay for things because they want them so bad, not being forced to pay huge amounts just to try to play at a basic level and prob get nothing interesting most of the time. No one will even get to experience where illuvium is fun if yuo have to pay huge amounts to enter, every single day, every single run.
There are so many ifs that need to occur, and ive seen the finantial side of illuvium shift and change form and moving the estimates time over and time again. Ive seen them selling out reserves just to be able to sustain, reserves thats gonna cut into their future earnings, ive seen them amend their rules and original statements about rev dis because the earnings were not realistic and that is far from over. So many ifs that needs to align, and if anything i know from gaming over many many years that when i see the ifs its almost never the case that they become fulfilled. It happens rarely in some games, but never any of the games ive personally followed and played. I learned a long time ago to take what you see at face value and expect more of the same, if the criteria for success is the devs must change their attitude and behaviour then it is very unlikely to occur. But they need to become realistic soon, because in many ways they have a very high standard but if they think always of the money model first over gameplay then no one will get to experience that.
Right now we are in a gauntlet of time, crypto could explode into the final phases of the bull any moment now, so i have this short time to play the game and decide what i think of their gameplay decisions to see if there is a future or if i should put my investment somewhere else for the remainder of the bull. But in my heart of hearts i already know that if illuvium is gonna blow up its gonna be later not sooner, so i know that i must move the tokens. I want to be excited for illuvium but i can never feel hyped for a game that is a huge money sink and a total whale game. Ive played those games before, it doesnt turn out well unless you are a total trader that excels in positioning yourself over others to gain advantage. If you just wanna play a game honestly and straightforwardly those games will slowly kill you.
I hope they fucking read this and start becoming realistic with what they are building. I swear they just need to think like a normal game company - make fantastic game, attact players, players wanna spend for extras and that can be TONS of money in gaming. And just like stocks the profits go to those who hold the tokens. But no one wants to be forced to play tons upfront just to play, and then additional tons for extra. It's really a joke. And the way its done is terrible, makse you feel like youre hurting yourself making any action because the pricing associated. its really not that different. I mean just read around the webn what people are saying "too high travel costs" "i cant stand this game anything any action costs fuel" etc etc. its fucking obvious, what did they expect. Lmao.
What kind of fps is everyone getting in the game, is been super slow for me
Ответитьinsane how expensive the land is.. is tier one really worth that much
Ответитьif the fuel fees same expensive just to do 1 run in map.
nahh. it will not sustain, only will become game for the rich, while f2p playing at stage 0
Meu man, about lands… what would be more advantageous, 1 t2/t3 land, or several equivalent t1 lands? following these instructions
ОтветитьWen Scoriox coin? If I could invest in a share of future income of this channel I would!
ОтветитьCan't watch the video as music is so bad
ОтветитьMusic is awful
ОтветитьNo normie will pay for this game. BIGTIME has a much higher chance to succeed.
ОтветитьAxie was sooooo important for our space, never forget. Made all the big mistakes so future games won't have to, and showed the world just what was possible here.
Ответитьthey need more exposure on gaming social media.
ОтветитьPls skip thqt background musin in the future 🙏
Thx for the updates
I like the background music ❤
ОтветитьIt might just be me but I found this background music way too distracting lol
Ответитьhopefully early distribute im really exciting in the mainnet
Ответитьtried it once didnt like it now i will probably give it second chance xd
Ответитьthe game is shit
edit: i'll elaborate:
1. Arena was the only real game with actual possibly meaningful gameplay. The problem is, it's too niche and nobody plays it. It had a very tiny temporary uptick when there were leaderboard rewards, but since its been completely DEAD. Ask anyone, who has played arena since rewards were taken down?
2. Overworld is boring as hell. It's a glorified aim trainer where all you do is run around and shoot at rocks. Sometimes you shoot at units, who are also boring and act in the same stupid way. There is no progression (no, farming equipment so you can shoot more rocks per run isnt progression). The quests and tasks are meaningless. There is no danger. There is no gameplay. There is no mental reward for beating something cool. There's no increasing difficulty or raid bosses or anything satisfying. It's all just completely tied to finding some dark holo or big unit, aka a typical lootbox opening gamble sensation, the thing people hate about web3 in the first place.
3. ilz is not a game, i dont care what anyone says. The only reason to play it was to farm fuel and blueprints. That reason is now gone since ilv has decided to become a web2 game where the selling point of owning your assets doesnt matter anymore. There is no reason to be a web3 game with ownership anymore with the main pivot to Gauntlet, since you dont need to own any of the units to be able to play. Yes, you can sell skins or something, but you dont need to be web3 for that. See TFT for example with their cosmetics.
4. Gauntlet is a very much worse version of TFT. Yes, I understand it's new and only been worked on for 3 months. It's still shit. TFT has a huge advantage here with the League IP behind it, with multiple years of TFT gameplay, with a good developer etc. They have galaxies, sets, weapon components, carousels, creep rounds, economy, win-loss streaks etc. The entire hyper system makes zero sense in an 8-man Free for all. You found 7 earth units? Wow, congratulations! You now autolose to any water or air comp or any mix of those. This makes the outcome completely random and stupid. Also, why would any TFT player switch to ilv when all ilv is now, is a cheaper ripoff of a game that already exists?
ilv had a lot of potential, but they simply f-ed it up. Bad priorities, bad people in charge, not listening to the community and just not having a general direction laid out from the start (look at how many remakes there have been in the meantime to augments, traits, composites, weapons etc. The people who are building the game arent playing their own game, so they dont know wtf is happening. Instead of embracing and listening to people that did actually play tons of hours, they banned them instead. They thought they knew better. They didnt. I sold all my ilv/plots etc. This project seems dead to me. NFA.
Why stop at 7?!🎉
ОтветитьWe need a wowhead for Illuvium
ОтветитьHmm, let's see how it goes, but the real farmers got hooked by the airdrop and not the fun gameplay
Still missing fun if you compare it to some web2 games, but we'll see about further improvements 🎉 hoping for illuvium to be a great success! Hype up
Still holding land at a loss. What do you suggest? Keep holding? Will the demand ever kick in for land? 😂
ОтветитьPt 7. Very interesting tokenomics. If the game is successful, continuous buy back pressure from the dao on ILV. Good point Scoriox. Lets see figures after the first Month or so. Bring back Sam!
Ответитьthanks for sharing all the new update info m8 👍
Ответитьget hyped crew
ОтветитьSeriously I really believe RevDis will make a significant difference.
ОтветитьBring back djsamwithers
ОтветитьRevDis how much ...
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