Комментарии:
Dang... Missed the livestream again.. Hope to catch the next one. I'll probably miss Subnautica... 😢 - going with a couple friends to see the Avengers movie. It's been nuts here lately. You're going to love that 2080! Oh, thanks also for the Adobe CC tip! 👍
ОтветитьRE: Photoshop, I think they change the splash image when they do a major (i.e. 2018, 2019, etc) update. Seems like it's a yearly thing...
ОтветитьGreat video. Sorry I missed the live stream.
Had no idea Daz could do stuff like this. Can’t wait to try it out!
I always wanted to use this, I did not know it worked with iray, Thanks !
ОтветитьA good use for the "depth" pass, is for adjusting the perceptive darkness or brightness, relative to your eye. For instance, after it is normalized to grey-scale values, you can use it as a layer. Use that layer to adjust darkness or brightness, or both. Try reversing the image to a negative for more interesting adjustments.
Using it to darken your original rendering, it can add perceptive depth by making anything far away from YOU (the camera), darker. On the reverse, with a negative gray-scale, you can use it to make distant items fade into fog. If you simply cut sections out, you can make light-haze from sources of light, which are correctly depth-adjusted. etc...
The data is floating-point depth data. When you import it and adjust it, you are simply converting the large values into values of 0-255 shades of grey. Which is relative to the total depth of the whole scene. If the scene is 255 feet deep, each shade-level would roughly be 1' deep. If your scene was 255 miles deep, each shade-level would be about 1 mile. (But, remember, these are floating point numbers which, if you could use them as floating-point values, would be more like 1/1000th of an inch, in that mile-long depth conversion. But, grey-scale images only have 256 levels in a typical paint program. 8-bit value.)
Thank you! Awesome tutorial! I do a lot of compositing work. So good to know DAZ has this built in.
Ответитьsorry
ОтветитьThanks for this tutorial!Very helpful!I have a question!What if I do a Animation?İs it possible to use canvases in animation??
ОтветитьIndividual object renders don't posses the shadows they cast, which defeats the entire purpose of using canvas.
Ответить