Комментарии:
It's very helpful bro post at perfect time..
Ответитьgreat great video !! thanks once again mr abe!
ОтветитьBlender file export in 3Ds max the material quality was done not good. My work is hard surfaceing modelling . For example I give silver colour material making in a blender .but I export into 3DS Max only material colour objects only when I see it. The blender result does not match it.the silver colour reflection specular and does not show it .please help me out with this problem I know you have busy time so please help me
ОтветитьYes, the anchor point is power!
Ответить❤❤❤
ОтветитьHi abe on the portfolio review i had a few pokeballs would they be much more worth while to have a simple object like a pokeball but textured well in substance painter?
ОтветитьAbsolutely great video. I like the way you explain stuff, thank you for posting
Ответитьone of the great video
Ответитьcan we use that method to make skin detail?
ОтветитьHow bout that alpha texture link? :D
Ответитьi dont see the link to the alpha brushes :(
ОтветитьCOOL
Ответитьlol dog rip
Ответитьdamn good stuff!
Ответитьlearned SO much in 7 mins. thank u so much
ОтветитьThanks for sharing, brother
ОтветитьReally great and well-explained video! Can you use anchor points outside of generators? I've been looking for a the best way to create a clipping layer mask (if possible) outside of manually setting up masks :0
Ответитьwowwwwww
ОтветитьThat was wonderful! X
ОтветитьVery Helpful and informative thank you!!!! I gave a thumbs up and sub, I will watch all your vids cz am tryin to learn how to texture
!
Great video!! Could someone tell me the name of the artist who created the alphas? thankssss :)
ОтветитьTks bro! easy to understand instructions ❤
ОтветитьHow would you change the colors of the normal details you add as well as the edge wear? Like if you wanted all the circular normal details to be gold?
Ответитьnew superpower unlocked! I've been adding layers and using a black mask and drawing in the neccesary details with a 0.1 brush! Thank you!! have a good day!
Ответитьthis sht does not work. And I am not a student, I've been using substance painter for years professionally and still can't pull this off.
Ответитьadobe f-ed substance painter completely. Now the sht is broken, garbage
ОтветитьThis video is useful to learn how to use anchor. But it's too bad that I don't have enough time to add more interesting details to my project.
Ответитьthat is really helpful... thanks bro
ОтветитьGreat video! Straight and to the point. Thank you! Subscribed!
ОтветитьFor some reasons, it doesnt work for me. It adds dirt on my skin pores, but also in many parts of my character.
ОтветитьCool 👍
ОтветитьMy man, i really appreciate your work. Everytime i have a doubt about a tool there is an abe leal video explaining it to refresh my mind. I just aknowledge you are mexican, un abrazo desde españa sigue asi!
ОтветитьThe best explanation I've ever seen
ОтветитьHow can you do this using a normal map decal, instead of an alpha decal? Or is having an alpha a must?
ОтветитьHi, I have a 3d model and when I bake the maps, the AO and Curvature maps look wrong... If I export the parts individually, then everything is fine with baking. But why doesn't it work when they're together...? The generators are not working properly. Am I new to 3d? maybe it's some kind of common mistake?
Ответитьwhat the dog doin
Ответитьit really helped
Ответить:o
Ответить