Adam Millard The Architect Of Games

How Difficulty Turned DOOM into an RPG Adam Millard - The Architect of Games 49,052 5 дней назад
What Makes a Great Deckbuilder? Adam Millard - The Architect of Games 194,128 4 года назад
How Nostalgia Is Holding Games Back Adam Millard - The Architect of Games 262,137 3 года назад
Blue Prince Is Pretending To Be Difficult Adam Millard - The Architect of Games 77,369 1 месяц назад
What Does It Mean To Be A Metroidvania? Adam Millard - The Architect of Games 277,715 5 лет назад
20(23) Games You Should Have Played Adam Millard - The Architect of Games 337,311 1 год назад
Videogames Have Terrible Worldbuilding Adam Millard - The Architect of Games 213,557 7 месяцев назад
Factorio Fixed My Broken Brain Adam Millard - The Architect of Games 311,238 6 месяцев назад
The Anatomy of a Bossfight Adam Millard - The Architect of Games 605,693 7 лет назад
How To Design An Unsolvable Problem Adam Millard - The Architect of Games 188,517 2 года назад
Building Better Crafting Systems Adam Millard - The Architect of Games 820,946 3 года назад
20(24) Games You Should Have Played Adam Millard - The Architect of Games 260,332 5 месяцев назад
What Does "Immersion" Actually Mean? Adam Millard - The Architect of Games 339,999 4 года назад
The Architect of Games Q&A Extravaganza 2: Electric Boogaloo Adam Millard - The Architect of Games 23,818 4 года назад
What Was Disco Elysium Actually About? Adam Millard - The Architect of Games 577,612 3 года назад
Why The Longing Takes Four Hundred Days to Play Adam Millard - The Architect of Games 7,133,852 4 года назад
How "Good Design" Ruins Games Adam Millard - The Architect of Games 299,237 11 месяцев назад
The Endless Novelty Of Blasting Wizards Through Windows Adam Millard - The Architect of Games 149,006 9 месяцев назад
Why Do So Many Games Have Tanks, Healers and DPS? Adam Millard - The Architect of Games 1,056,240 4 года назад
In Defence Of Randomness Adam Millard - The Architect of Games 305,539 5 лет назад