Комментарии:
Wait so, how much is 3D and how much is really photoshopped
ОтветитьI like it😀
Ответитьwhich keywords should i use to search for those kinds of imagery?
ОтветитьYo am i drunk?! Is the cube moving?
ОтветитьFantastic! I would love to know how you generated the vegetation? Is that with Blender?
Ответитьi've learnt so much in 15 minutes..... gonna try out these composition techs
Ответить"just add texture"
I really like this tutorial for real tho
Cool!
ОтветитьGreat tutorial!
ОтветитьFirst step: INSPIRATION!
A lot happen during trips to some mountain or hill, you'll find lots of giant trees, cliffs, and waterfalls that can eventually give you some idea of large natural stuff
Step two: create large SPACE, bring depth!
Make lots of layers in landscape designs
Step three: observe on large structures and find a way to make small structures be the same size as that on the big one, you can also observe detailed renaissance churches :D
And lastly: COMBINE THEM FROM IMAGINATION!
it works for me haha
yup
Ответитьwow
ОтветитьI can barely paint to save my life XD
ОтветитьCan we ( i ) use this method in game development 🤔
ОтветитьThis was an amazing tutorial! Thank you very much!!!
ОтветитьGreat way of teaching, thank you.
Ответить.Contraste de tamaño (poner algo chiquito para que se entienda el tamaño de lo grande)
.Angulos de camara (tirarla para arriba, como si lo miráramos de abajo: al menos generalmente, pero mas opciones según distintos usos)
.Composition (o mostrar todoo así se entiende bien lo enorme que es, u ocultarlo parcialmente para que la imaginación lo agrande aun mas)
.Proporciones (square cube law, hacer que tenga sentido, compensar y balancear)
.Escala relativa (consistencia en cosas chiquitas/grandes, agrandar/achicar lo que haga falta, modificar según sea apropiado para que nos parezca cómodo a la vista)
.Repetition (repetir el objeto en cuestion ayuda a hacerlo parecer mas masivo, que ocupa mas, que en nuestro mundo seria antinatural pero ahi no)
.Textura y detalle (mas grande algo, mas “áspero/crudo” es, y sumar varios detalles ayuda muchisimo, varios ejemplos famosos)
.Perspectiva atmosférica (efectos atmosféricos como niebla etc y sobretodo nubes convencen para ver que abarca tanto que un solo clima no le basta etc)
.Escala reconocible (meter algo que sepamos el tamaño para poder contrastar, pájaros/pescados o humanos por ejemplo, cosas familiares en lugar no familiar)
.Efectos especiales (conducta del polvo, moho, agua, etc respecto al ambiente, como reaccionarian con algo asi)
.Errores comunes (contrario a fotos de cosas pequeñas, el lens focus se mantiene estable y consistente, todo bastante “afilado” en general; ojo con repetir mucho porque confunde escala; y cuidado con “lineas” de perspectiva que se formen porque pueden modificar mucho la percepción)
don't understand the last point with the leading lines? Aren't they helpful, can't really imagine a case where they are counterproductive?
Great video btw
In your final image, the cloud on the left and the one on the top of the image, are too low for the weather conditions, taking me out of it...
It's very hard to believe that the dewpoint of the athmosphere in this weather is so near to the ground when the rest of the clouds are so high up.
Simple: They portray big things big and small things small, REGARDLESS OF THE CAMERA ANGEL.
ОтветитьThat cube, really transformed into... Something!!
ОтветитьThe way that design has to change at scale because of physics is something I was never taught and has a massive impact. Thanks!
Ответить1 year late but one of the best videos to understand scale dude thank you
Ответитьthis is fundamental gold!! thankyou so much for this.
ОтветитьBack ground Music... Just fantastic..! Love it ...
ОтветитьVery helpfull
ОтветитьHey,,, we want more tutorials....
ОтветитьGracias!!! increible master class
ОтветитьSuperb, thank you.
Ответитьtbh None of the arts you showed look epic and large lol
ОтветитьThis is insane, the pertinence of everything you say is pure gold
ОтветитьWakes up, decide to create an Absolute Masterpiece and then leaves, This Editor is a legend
ОтветитьThanku, u cracked up my workflow and showed me how to organise myself better. And as always..... selfmade assets seem to work better then those I bought. Cause I can controll it. Thanku so far. I feel inspirated, to work on my ancient Dungeon I am preparing for .... nahh.... this will only confuse you^^
ОтветитьSo well explained, thank you so much for the effort and the value provided.
ОтветитьBrilliant stuff
ОтветитьClear and to the point And with some amazing artwork. I subscribe and look forward to seeing more. Much, much more!
ОтветитьHow do you find the art you put in this video? I’m always struggling to find other art that has the elements I’m looking for. Thanks for the video!
ОтветитьCan someone explain the "Relative Scale" better with more good examples and in-depth explanations, please?
ОтветитьAweaome, tysm!
What exactly is the difference between contrast of size and recognizable scale? Is it just that there isn't as much relatability in contrast of size as there is in the recognizable scale?
i mean…i can’t do it
ОтветитьUse AI
ОтветитьJust what I needed! 💙
Ответить