Комментарии:
cant wait for youre builds man. YOu got me to finally play a melee build that I enjoyed.
Thx again for the awesome builds :D
Imo
The green is complete
Blue is not attempted/you can travel to it
Red is fail
Im completely new but this game looks absolutely amazing.
ОтветитьAlready excited for early access, just wanna start playing now. Currently i'm trying to distract myself so i don't drop the $480 mtx pack haha.
ОтветитьI daydream about the ARPG I want and have been writing my stuff down for years, much of which was inspired by Delve.
This new endgame is VERY close to the ideas I've written down, including the stuff like THE nodes, biomes, revealing towers and buffing towers.
I am unbelievably pumped for endgame.
I'm super hype about not worry about what map I'm going to run. Somehow, I am so excited that they took a choice away from me.
ОтветитьThe decision to flesh out the endgame before finishing the campaign was genius. As a result it looks like we’re in for a hell of a treat in EA. Certainly more than I was expecting.
ОтветитьI wonder if the map nodes have connections inside the map similar to how campaign zones work. They've already told us they have the ability in the campaign to RNG the layout of zones within an act. It doesn't seem like too much of a leap to just allow us to go to the next map in sequence using that same tech. Just hand craft some zone pieces ( if you've seen how they generate zones in POE1 you know what I mean) that do things like connect desert to desert, forest to snow, etc....
ОтветитьI like the endless element. It's one of the things I like most about Delve. I'm someone who in other game types and genres like exploration elements. Delve is fun in that when you progress and clear out the darkness and you catch sight of a rare node type, or you reveal the edge of a city. It's always fun deciding where to go next. I was not holding out a lot of hope for Delve in PoE2. With the way gold drops were balanced in Settlers I kind of felt like they were trying to move away from "out of map" game modes. With the new mapping system, I am so relieved. I can't wait to clear the fog and see what I can discover. I could see them releasing a Delve 2.0 league where the "mapping" mechanic goes vertical, and you progress down into subterranean layers. An Abyss/Delve league this way would be really fun. Doesn't need to be exclusively mines, could be caves and mines, as well as Vaal cities. So hyped for December.
ОтветитьComrades the biggest agony is, I took time off work when it was originally supposed to release. Now I won't be able to take any time off😢😅.... Good luck in this endeavor comrades!!
ОтветитьI hope scarabs never return they shit me
ОтветитьGreat video as always, keep it up!
Ответитьye this is cool ... hopefully people dont minmax the fun out of this and get it gutted just like what happened with the old atlas
ОтветитьThe end game mapping system is delve 2.0.
ОтветитьVery informative, great take on the endgame. I think this is spot on..
ОтветитьAll aboard the hype train!
ОтветитьOh God, I hope it doesn't smell like Delve. I'm under the impression sulphite stinks kinda bad (and the fumes make you like Niko and Vinderi)
ОтветитьMy balls are positively humming with the amount of tingles this is generating.
ОтветитьExactly, it seems like they extracted the gameplay ideas I liked about Delve and basically made that into an endgame. I also hope they bring back the aesthetics and lore of Delve (which I also really liked), but that is secondary. As much as I want to be all suspicious and jaded, it really looks like GGG actually paid attention to all these leagues of playtest.
ОтветитьThey too delve and made it the atlas
ОтветитьFor me map colors seems like the following:
Green - finished map
Red - failed map
Blue - selectable map
White/turned off - not selectable map
But sometimes the shown atlas(?) contradicts with this idea, as we have green nodes without green connection between them.
I assume that green connections shows your path.
I believe that you need adjacent biomes for certain outcomes too. Like desert+sea for untainted paradise. Maybe there are superapecial ones for 3-4 combined biomes? :)
ОтветитьI hope for the love of god they don’t change if you die you lose access to the map. At the very least they should make it so that that map stays open but you cant get any rewards from the map like absolutely nothing so you don’t lose the possibility to move through that way but you won’t gain anything. There should be risk associated with end game it makes shit matter more and makes your decisions matter you shouldn’t get 6 chances that ridiculous it was ridiculous in Poe1. If you fail there should be loss on the players end it’s not like you’re hardcore you don’t lose your character you don’t lose gear you don’t lose exp it’s boring having risk makes the game more fun.
ОтветитьI was sad as GGG didn't give anymore attention to delve in last leagues (which is still my favorite endgame mechanic in POE). But this new endgame mixes mapping and delving, and wow, that's seems pretty cool indeed !
ОтветитьThx for explanation. Brain was wrecked on the presentation😮
ОтветитьNew sub here. Haven't played POE in years but I'm coming back for POE2. I appreciate your no-fuss style and obvious depth of knowledge. Looking forward to consuming your future content!
ОтветитьI really like the new systems, but that being said I can't be the only one bothered by the visual discrepancy between the acts 'hand-drawn maps' and the atlas '3D map'
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